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Guild versus guild

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Contents

[] Basics

As the name says, Guild versus Guild (GvG) matches are fought between two . Guild matches take place as one of the following:

[] Matching

When setting up you can choose to challenge a specific guild in an unrated match or set up an automatic, rated guild match. Unrated matches will not affect either guilds' rating or rank, regardless of the outcome. For automatic matches, Guild Wars will try to match similarly rated guilds against each other, but will eventually match guilds of disparate ratings if necessary. Guild matches can only be started with a party of at least four players amd four henchmen. Two of the party need to be members of the hosting guild, and one has to be an officer/leader of that guild. The team with the higher ranking will be designated the attacker, while the team with the lower ranking will be defending. On the rare occasions that guilds are of equal rank, the team with the higher win/loss ratio is designated as the attacker.

[] The playground

GvG battles take place on the . Each guild island features two bases and a flag stand in the center area. The guild with higher is assigned the part of attacker, thus the lower rated guild (or defending guild) plays in their own hall. On most maps the attacker has a slightly weaker position (for example, fewer NPCs or lower ground).

Depending on the type of Guild Hall there may be additional strategic features like , , and more. Read the for details.

Historical note: Before the , Guild Halls had gate locks and .

[] Objectives

The objective of a GvG match is to kill the opposing team's , an character, who is sitting in the opponent's base and has several other NPCs who guard him. If the Lord is killed, that Lord's team loses. Alternatively, if an entire team has -60% , that team loses. If the game lasts for 28 minutes, the team that showed the most is declared the winner.

In GvG battles each guild has a flag that spawns in or near their base. Putting your guild's flag in the flag stand (usually near the island center) and holding it for more than 2 minutes will give your team a 10% morale bonus.

Note: In a GvG match all dead players (but no NPCs) will automatically be resurrected by the in their base every 2 minutes. (Provided their hasn't reached the maximum of -60%. At that point a player can only be resurrected by another party member.)

[] Aggression

Aggression is a measurement that determines the outcome of a match if it lasts the full duration of 28 minutes. The team with the highest amount of aggression then wins.

Aggressiveness is currently tabulated by the following rules:

Note: and do not count for aggressiveness.

[] Team setup

Each GvG team consists of eight players, including:

  • At least one officer of the sponsoring guild;
  • 1 or more additional members of that guild;
  • no more than four

Additionally, each of the teams' bases are guarded by several NPCs:

[] Rewards

The winning guild members gain faction and , while the losing guild loses guild rating. The winning guild members gain more faction the higher rated their guild is. The rating changes depend on the relative ranking of the guilds involved. If a guild with a high rating defeats one with a low rating, neither guild's rating will change much. If the lower rated guild wins, however, the change will be much larger. The change for two similarly rated guilds will fall between these extremes. This is because the Guild Wars ladder rating uses an which means that how many kills or deaths you managed and how long you played for are not taken into account, only the overall result is.

[] External links