GuildWiki

GuildWiki has been locked down: anonymous editing and account creation are disabled. Current registered users are unaffected. Leave any comments on the Community Portal.

READ MORE

GuildWiki
Advertisement
Realm of Torment
Rot
Basic Info
Campaign: Nightfall
Type: Continent-Region
Part of: The Mists
Neighbor(s)
The Desolation
Map
Realm of Torment
RealmOfTorment
(click to enlarge)

Warning: The following text contains spoilers relating to the plot of Nightfall.


The Realm of Torment is a continent-region of the Mists, accessed through a portal in Elona.

The Realm of Torment is the prison of Abaddon, the fallen God of Secrets. He was exiled to this place by the five Gods of Tyria. From there he seeks to gain back control and spread evil into the world of the mortals, eventually trying to break from his prison. To stop the Nightfall, darkness consuming Elona, players have to venture into this most hazardous area to defeat Abaddon.

It is revealed by the Reaper of the Bone Pits in the Underworld that the Realm of Torment is a division of the Underworld where the most wicked go to spend eternity in torment.

High level enemies from all three Guild Wars campaigns can be found here, including but not limited to: the Shadow Army, Margonites, Titans, Shiro'ken, and Demons.

All towns and explorable areas in the Realm of Torment do not expose any parts of the map and their map can only be seen using the mission map (default key 'U').

Locations[ | ]

Realm of Torment structure

The structure of the Realm of Torment

Towns and Outposts[ | ]

Missions[ | ]

Explorable Areas[ | ]

NightfallPOI smlTemple of the Six Gods

Other[ | ]

Notes[ | ]

  • All of the Realm of Torment's gates except for Abaddon's Gate share the same map.
  • With the exception of the Nightfallen Garden, there are no altars of the gods anywhere in any of the explorable areas in this region.
  • This region does not count for either of the Elonian Cartographer or Vanquisher titles.

Trivia[ | ]

The various gates in the Realm of Torment are probably inspired by the classic concept that Hell has several gates and/or sections (typically seven 1) 2) 3) or nine 4) 5)). While the structure of the Realm of Torment does not match any of the classic hell archtypes exactly, it is probably inspired by some or all of them.

1) Ancient Mesopotamian scriptures (for example a description of Ishtar's descent into the Netherworld) mention seven gates.
2) The Book of Enoch, which is part of the Apocrypha of the Old Testament, describes Hell as a place segregated by seven gates.
3) The Quran (Surah 15:44, 74:30, ...) clearly says that Hell has seven entrance gates.
4) According to Virgil's Aeneid, the river Styx corrals the souls of the dead in nine rings around Hades, the underworld of Greek mythology.
5) Dante's classic poem The Divine Comedy describes Hell as segregated into nine concentrical circles. It is evident that Dante's description had some influence on ArenaNet's vision of the Underworld (see for example: Mayor Alegheri).

Advertisement