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Air Magic skills (Factions)

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Quest-medium.png This skill may be earned from a quest. See skill information for details.

Overcast.png This skill causes Exhaustion.

Energy.png Energy requirement

Activation.png Activation time

Recharge.png Recharge time

Air Magic

Arc Lightning.jpg Arc Lightning Spell. Target foe is struck for 5...33...40 lightning damage. If you are Overcast, two foes near your target are struck for 15...71...85 lightning damage. Damage from Arc Lightning has 25% armor penetration.
    5 Energy.png 1½ Activation.png 8 Recharge.png
Gust.jpg Gust Elite Spell. For 5...10...11 seconds, both you and target ally move 33% faster. When you cast this spell, all foes near you and your target take 15...59...70 cold damage. Foes struck by Gust while attacking or moving are knocked down.
    10 Energy.png ¾ Activation.png 10 Recharge.png
Lightning Hammer.jpg Lightning Hammer Spell. Target foe is struck for 10...82...100 lightning damage and applies Cracked Armor for 5...17...20 seconds. Lightning Hammer has 25% armor penetration.
    25 Energy.png 2 Activation.png 4 Recharge.png
Ride the Lightning.jpg Ride the Lightning Elite Spell. You Ride the Lightning to target. All adjacent foes are Blinded for 1...4...5 seconds. If your target is a foe, it is struck for 10...58...70 lightning damage. This spell has 25% armor penetration.
5 Overcast.png 10 Energy.png 1 Activation.png 5 Recharge.png
Shock Arrow.jpg Shock Arrow Spell. Send out a shocking arrow that flies swiftly toward target foe, striking for 5...41...50 lightning damage. If Shock Arrow strikes a foe with cracked armor, you gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage. Shock Arrow has 25% armor penetration.
    5 Energy.png 1 Activation.png 8 Recharge.png
Teinai's Wind.jpg Teinai's Wind Spell. Target foe and all adjacent foes take 10...34...40 cold damage. Burning foes struck by Teinai's Wind take an additional 40...72...80 damage and are interrupted.
    5 Energy.png 1 Activation.png 8 Recharge.png