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Alpine Seed

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Alpine Seed
Alpine Seed.png
Trophy
Subtype None
Rarity Common
Value 8 Gold
Stackable Yes
Campaign Prophecies
Profitable Yes (17Gold/item)
Common salvage Plant Fiber: 2
Rare salvage None
Nicholas the Traveler
Week of unknown
Location Frozen Forest
Quantity 2

Nicholas the Traveler location Frozen Forest.jpg
(click to enlarge)

What drops it[edit | edit source]

Collectors[edit | edit source]

Armor collectors[edit | edit source]

Sadira Powell[edit | edit source]

Location: Yak's Bend
Collecting: 5 Alpine Seeds

Profession Item Name Armor Other Modifiers Value
Warrior Ringmail Boots 47 Armor +20 (vs. physical attacks) 24 Gold
Ranger Leather Boots 37 Armor +30 (vs. elemental attacks) 24 Gold
Monk Monk Sandals 27 Energy Recovery +1 24 Gold
Necromancer Necromancer's Boots 27 Energy Recovery +1 24 Gold
Mesmer Stylish Footwear 27 Energy Recovery +1 24 Gold
Elementalist Elementalist's Shoes 27 Energy Recovery +1 24 Gold


Kagan Treesplitter[edit | edit source]

Location: Frozen Forest west of the Iron Mines of Moladune
Collecting: 7 Alpine Seeds

Professions Item Name Armor Other Modifiers Value
Warrior Ringmail Gauntlets 80 Armor +20 (vs. physical attacks) 125 Gold
Ranger Leather Gloves 70 Armor +30 (vs. elemental attacks) 125 Gold
Monk Monk Handwraps 60 Energy +5 125 Gold
Necromancer Necromancer's Gloves 60 Energy +5 125 Gold
Mesmer Stylish Gloves 60 Energy +5 125 Gold
Elementalist Elementalist's Gloves 60 Energy +5 125 Gold


General collectors[edit | edit source]

Bariel Darkroot[edit | edit source]

Location: Mineral Springs, at the eastern Resurrection Shrine
Collecting: 5 Alpine Seeds

Item Stats Reqs. Mods Value
Jeweled Chalice Energy +12 9 Inspiration Magic Halves casting time of Inspiration Magic spells (Chance: 20%)
Halves skill recharge of Inspiration Magic spells (Chance: 20%)
125 Gold
Earth Staff Energy +10
Earth damage: 11-22
9 Earth Magic Halves casting time of Earth Magic spells (Chance: 20%)
Halves skill recharge of spells (Chance: 20%)
125 Gold
Jeweled Chakram Energy +12 9 Illusion Magic Halves casting time of Illusion Magic spells (Chance: 20%)
Halves skill recharge of Illusion Magic spells (Chance: 20%)
125 Gold
Earth Scroll Energy +12 9 Earth Magic Halves casting time of Earth Magic spells (Chance: 20%)
Halves skill recharge of Earth Magic spells (Chance: 20%)
125 Gold
Ascalon Recurve Bow Piercing damage: 15-28 9 Marksmanship Damage +15% (while Health is above 50%) 125 Gold



Festival collectors[edit | edit source]

Imperial Chef Reun during the Canthan New Year.

Farming[edit | edit source]

Locations[edit | edit source]

Deldrimor Bowl
Your party must have a Prophecies character with the quest Hungry Devourer (obtained from Master Saberlin in Beacon's Perch). Exit the outpost and talk to Old Mac, but do not speak with Joe (the devourer). Follow the path into the main valley and look for the Succulent Junipers across the bowl; avoid the centaurs if you can, otherwise kill them to clear your route. The centaurs are tougher than they look and they sometimes have 2-4 healers in close proximity, so pulling might be necessary. Expect 4+ seeds per run. The junipers will keep spawning on subsequent runs; you do not need to talk to Mac again (or abandon the quest), as long as you do not feed Joe too many Succulent Juniper Meats.

Tactics[edit | edit source]

  • The Centaurs carry Distracting Shot and Winter; the Junipers have Pacifism and hex removal spells.
  • You can use terrain (e.g. trees) to protect yourself from interrupts. Both groups are easier when separated, so pull the centaurs away from the junipers.
  • The centaurs can be annoying for solo farmers. Bring heals and protection. Anti-enchantment skills (e.g. Shatter Enchantment) are very useful, as both groups will be enchanted most of the time. The junipers appear vulnerable to fire and resistant to cold damage.

Solo farming[edit | edit source]

The foes here are all under level 10. The normal solo-farm builds will likely work, but will generally be heavy in prot and heal, and weak in damage. Having a single decent prot skill and single self-heal skill should be enough to keep a solo farmer alive.