GuildWiki

GuildWiki has been locked down: anonymous editing and account creation are disabled. Current registered users are unaffected. Leave any comments on the Community Portal.

READ MORE

GuildWiki
m (don't link to a redirect)
mNo edit summary
Line 24: Line 24:
 
While the [[Master Difficulty]] might give some people pause, I assure you this quest is fully henchable, and should be considered of standard difficulty if you know what you are doing, have a full group and some well built heroes to accompany you. As you are facing plants, and they don't move, fire elementalists with Firestorm and Meteor Shower are incredibly useful here and kill the whole group in seconds.
 
While the [[Master Difficulty]] might give some people pause, I assure you this quest is fully henchable, and should be considered of standard difficulty if you know what you are doing, have a full group and some well built heroes to accompany you. As you are facing plants, and they don't move, fire elementalists with Firestorm and Meteor Shower are incredibly useful here and kill the whole group in seconds.
   
This quest seems to be a mix of [[Troubled Land]] and [[A Bushel of Trouble]]. Follow your map to next sprout. A spawn has three [[Corrupted Flowers]] and one [[Corrupted Root]]. When you kill each of those, an [[Infected Dementia]] spawns. The quest is currently bugged, so you do not need to drop a sentient root to purify the area, rather, just kill the group and go onto the next one. Once all three groups are gone, go back to claim your reward.
+
This quest seems to be a mix of [[Troubled Land]] and [[A Bushel of Trouble]]. Follow your map to next sprout. A spawn has three [[Corrupted Flowers]] and one [[Corrupted Root]]. Take special note of their unique monster skills, [[Corrupted Healing]] and [[Corrupted Strength]], and plan accordingly. When you kill each of those, an [[Infected Dementia]] spawns. The quest is currently bugged, so you do not need to drop a sentient root to purify the area, rather, just kill the group and go onto the next one. Once all three groups are gone, go back to claim your reward.
   
   

Revision as of 08:06, 21 November 2006

Overview

Quest Summary:

  1. Seek out and purify the corrupted sprouts in Turai's Procession. Defeat any vile incarnations you encounter. You have 3 sprouts left to purify.
  2. See Mirza Veldrunner for your reward.

Obtained from:

Mirza Veldrunner in Turai's Procession

Requirements:

Troubled Lands

Reward:

Dialogue

"[Difficulty : Master] Our worst nightmare is realised. The great Ancestor Tree is showing signs of corruption ! It is all my people have. All that holds us together. Never did I imagine this day would come. the evil we face rivals the power of your human gods. We must save the Ancestor Tree. It's roots span the entire region, but infection seems most concentrated to the north. "
"Travel there, and you will find Ancestral sprouts, offshoots of our Ancestor Tree, that have become corrupted. Take these sacred roots and cleanse the ancestral sprouts with its power. I only hope it will slow the decay of our glorious tree."

Walkthrough

While the Master Difficulty might give some people pause, I assure you this quest is fully henchable, and should be considered of standard difficulty if you know what you are doing, have a full group and some well built heroes to accompany you. As you are facing plants, and they don't move, fire elementalists with Firestorm and Meteor Shower are incredibly useful here and kill the whole group in seconds.

This quest seems to be a mix of Troubled Land and A Bushel of Trouble. Follow your map to next sprout. A spawn has three Corrupted Flowers and one Corrupted Root. Take special note of their unique monster skills, Corrupted Healing and Corrupted Strength, and plan accordingly. When you kill each of those, an Infected Dementia spawns. The quest is currently bugged, so you do not need to drop a sentient root to purify the area, rather, just kill the group and go onto the next one. Once all three groups are gone, go back to claim your reward.