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Ancient Eye

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Ancient Eye
Ancient Eye.png
Trophy
Subtype None
Rarity Common
Value 20 Gold
Stackable Yes
Campaign Prophecies
Profitable No
Common salvage Pile of Glittering Dust: 4-5
Rare salvage None
Nicholas the Traveler
Week of unknown
Location Sage Lands
Quantity 2

Nicholas the Traveler location Sage Lands.jpg
(click to enlarge)

What drops it[edit | edit source]

Collectors[edit | edit source]

Armor collectors[edit | edit source]

Aaron Fletcher[edit | edit source]

Location: Sage Lands, east of Druid's Overlook
Collecting: 5 Ancient Eyes

Profession Item Name Armor Other Modifiers Value
Warrior Executioner's Helm 71 Axe Mastery +1
Armor+20 (vs. physical attacks)
100 Gold
Ranger Tamer's Mask 61 Beast Mastery +1
Armor+30 (vs. elemental attacks)
100 Gold
Monk Prophet's Scalp Design 51 Divine Favor +1 100 Gold
Necromancer Ragged Scar Pattern 51 Blood Magic +1 100 Gold
Mesmer Imposing Mask 51 Domination Magic +1 100 Gold
Elementalist Storm's Eye 51 Air Magic +1 100 Gold


Jaden Fletcher[edit | edit source]

Location: Ventari's Refuge next to Ebon the merchant
Collecting: 5 Ancient Eyes

Profession Item Name Armor Other Modifiers Value
Warrior Ringmail Boots 71 Armor +20 (vs. physical attacks) 100 Gold
Ranger Leather Boots 61 Armor +30 (vs. elemental attacks) 100 Gold
Monk Monk Sandals 51 Energy Recovery +1 100 Gold
Necromancer Necromancer's Boots 51 Energy Recovery +1 100 Gold
Mesmer Stylish Footwear 51 Energy Recovery +1 100 Gold
Elementalist Elementalist's Shoes 51 Energy Recovery +1 100 Gold


General collectors[edit | edit source]

Orson Cooper[edit | edit source]

Location: In the northeastern corner of Tangle Root, next to Artisan Orpah
Collecting: 5 Ancient Eyes

Item Stats Requirement Mods Value
Jeweled Chalice Energy +10 8 Inspiration Magic Inspiration Magic +1 (20% chance while using skills)
Health +30
100 Gold
Accursed Icon Energy +10 8 Curses Curses +1 (20% chance while using skills)
Health +30
100 Gold
Water Staff Energy +8
Cold damage: 9-16
8 Water Magic Halves casting time of Water Magic spells (Chance: 20%)
Halves skill recharge of spells (Chance: 20%)
100 Gold
Holy Rod Fire damage: 9-16 8 Divine Favor Halves casting time of Divine Favor spells (Chance: 20%) 100 Gold
War Hammer Blunt damage: 17-32 8 Hammer Mastery Damage +15% (while Health is above 50%) 100 Gold

Vargil the White[edit | edit source]

Location: In the northwest corner of Mamnoon Lagoon next to Hadasha the Artisan
Collecting: 5 Ancient Eyes

Item Stats Reqs. Mods Value
Cane Chaos damage: 9-16 8 Domination Magic Energy +15
Energy regeneration -1
100 Gold
Idol Energy +10 8 Blood Magic Blood Magic +1 (20% while using skills)
Health +30
100 Gold
Storm Artifact Energy +10 8 Air Magic Air Magic +1 (20% while using skills)
Health +30
100 Gold
Healing Ankh Energy +10 8 Healing Prayers Armor +5 (while enchanted)
Health +45 (while enchanted)
100 Gold
Crimson Carapace Shield Armor 12 8 Tactics Health +45 (while enchanted)
Received damage -2 (while enchanted)
100 Gold
Ascalon Flatbow Piercing damage: 14-26 8 Marksmanship Damage +15% (while in a stance) 100 Gold



Farming[edit | edit source]

Locations[edit | edit source]

Mamnoon Lagoon
Very large groups of Wind Riders patrol around the lagoon. Not all groups move in the same direction, though, so watch your back!
Sage Lands
The green areas have significant populations of Wind Riders. The western area can be farmed in conjunction with the Mamnoon Lagoon farm.

Tactics[edit | edit source]

The main dangers from Wind Riders are Cry of Frustration (interrupts) and Conjure Phantasm (heavy degen). For a spirit farmer, staying outside their casting range is the best defense against both. Summon your spirits at a safe distance, then use Summon Spirits to place them very close to the Wind Riders, then back away. If the riders consistently wander in the wrong direction, use a longbow to pull them to your spirits.