GuildWiki has been locked down: anonymous editing and account creation are disabled. Current registered users are unaffected. Leave any comments on the Community Portal.
Full: Target foe regains all Energy. For each point of Energy gained in this way, that foe takes 1...3...3 damage and all adjacent foes lose 1 Energy. (Maximum 1...24...30 Energy lost).
Concise: Target foe regains all Energy. For each point of Energy gained, target takes 1...3...3 damage and all adjacent foes lose 1 Energy (maximum 1...24...30).
|Max Energy loss||1||3||5||7||9||11||13||15||16||18||20||22||24||26||28||30||32||34||36||38||40||42|
Acquisition[edit | edit source]
Notes[edit | edit source]
- Combines well with energy loss skills that cause a secondary effect per energy lost (like Energy Surge) to guarantee that that secondary effect is used to its full extent.
- Aneurysm combines very well with Arcane Languor against Monks and other spell-spammers in PvP. The spell still takes into account the opponent's maximum energy even if part of it is covered by Exhaustion, meaning Aneurysm will still deal full damage.