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Arcane Larceny

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Skill details
Arcane Larceny
Arcane Larceny.jpg
Campaign Factions Mesmer
Profession Mesmer
Attribute Domination Magic
Type Spell
    10 Energy.png 1 Activation.png    

Full: For 5...29...35 seconds, one random spell is disabled for target foe and Arcane Larceny is replaced by that spell.

Concise: (5...29...35 seconds.) Disables one random spell. This skill becomes that spell.

Domination Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Duration 5 7 9 11 13 15 17 19 21 23 25 27 29 31 33 35 37 39 41 43 45 47

Acquisition[edit | edit source]

Skill Trainers:

Notes[edit | edit source]

  • It is possible to steal the same spell, effectively having a multiple copy of that spell on your skillbar. Show caution when using Echo, Arcane Echo, Arcane Thievery, or Signet of Humility in conjunction with this skill as it will not increase the chances of stealing different spells, it will select randomly.
  • The stolen spell is linked to your attribute and not the opponent's.
  • The disabling effect of Auspicious Incantation does not affect Arcane Larceny. So if you use Arcane Larceny with it you can use the copied spell right away.
  • If you steal a maintainable enchantment, its effects will still work until you remove it, even when Arcane Larceny changes back into itself.
  • During battle, if the stolen spell is from a campaign which you do not own, it will remain locked/unusable.
  • Combines well with Signet of Illusions.
Anomaly.png Anomaly! This skill cannot steal monster spells.

Related skills[edit | edit source]

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