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Arcane Zeal
Skill details
Arcane Zeal | ||||||||||||
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Full: For 10 seconds, whenever you cast a spell, you gain 1 Energy for each enchantment on you (maximum 1...6...7 Energy).
Concise: (10 seconds.) You gain 1 Energy (maximum 1...6...7) for each enchantment on you whenever you cast a spell.
Mysticism | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Energy gain | 1 | 1 | 2 | 2 | 3 | 3 | 3 | 4 | 4 | 5 | 5 | 5 | 6 | 6 | 7 | 7 | 7 | 8 | 8 | 9 | 9 |
Acquisition[edit | edit source]
- Zealot Sheoli (Nundu Bay (mission))
- Zealous Amarantha (Nightfallen Jahai, during Good Demon Hunting)
- Fahralon the Zealous (Domain of Pain)
Notes[edit | edit source]
- Consider combining with certain Wind Prayers skills that rely on multiple enchantments, such as Mystic Healing, Mystic Twister, and Dwayna's Touch.
- This spell counts the number of enchantments you have before the spell you are casting completes (e.g., if you are only enchanted with Arcane Zeal and you cast Featherfoot Grace, you will only gain 1 energy).