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{{Balthazar's Spirit}} |
{{Balthazar's Spirit}} |
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== Acquisition == |
== Acquisition == |
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'''[[Skill Quests]]''': |
'''[[Skill Quests]]''': |
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*[[Firstwatch Sergio]] ([[Lion's Arch]]) |
*[[Firstwatch Sergio]] ([[Lion's Arch]]) |
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*[[Dakk]] ([[Ember Light Camp]]) |
*[[Dakk]] ([[Ember Light Camp]]) |
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+ | *[[Captain Greywind]] ([[Ascalon Settlement]]) |
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== Notes == |
== Notes == |
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+ | *You always gain 1 Energy per damage received (unaffected by rank). |
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− | *Adrenaline gained from this skill is in the form of [[adrenaline|adrenaline points]], not [[adrenaline|adrenaline strikes]]: |
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+ | *The Energy gain triggers even if the damage received is zero. |
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− | {{progression | Smiting Prayers | Points | 2 | 5}} |
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+ | *The Adrenaline gain is in the form of adrenaline ''points'', not adrenaline ''strikes''. It takes roughly 25 points to gain 1 strike of adrenaline. |
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− | *The most common use of this skill is on a [[Life Bond]] monk. Cast Life Bonds on all party members and Balthazar's Spirit on yourself. Whenever anyone in the party is struck for damage from an attack, you will gain energy (helping you maintain the Life Bonds). |
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+ | *Commonly used on [[Bonder|bonders]]. [[Life Bond]] is cast on all party members, and Balthazar's Spirit on the monk maintaining it; each time damage is redirected to the monk, they gain Energy (which fuels the maintenance cost of multiple Life Bonds). This method works even if the redirected damage is reduced to zero. |
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− | *This skill is often a staple for farming builds, such as the solo Necromancer, solo monk, and solo Dervish, as they get hit with attacks a lot, giving lots of energy in return. |
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+ | *Also a common staple of [[Farming|farming]] builds, since solo farmers are usually getting pummeled by many damage sources at once while using Energy-expensive techniques to stay alive and do damage. |
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− | *The amount of energy gained when damage is received is always one point. |
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− | {{anomaly|You will receive this energy whenever you take damage, even if that damage is zero. }} |
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− | ==Trivia== |
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− | *The name of this skill is a reference to [[Balthazar]], the god of war and fire. |
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== Related skills == |
== Related skills == |
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*[[Gain/Lose energy skills quick reference]] |
*[[Gain/Lose energy skills quick reference]] |
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*[[Upkeep skills quick reference]] |
*[[Upkeep skills quick reference]] |
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+ | [[de:Balthasars Geist]] |
Latest revision as of 18:19, 18 August 2011
Skill details
Balthazar's Spirit | ||||||||||||
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Full: While you maintain this enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.)
Concise: Target ally gains adrenaline and 1 Energy when taking damage.
Smiting Prayers | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
Adrenaline points | 2 | 2 | 2 | 3 | 3 | 3 | 3 | 3 | 4 | 4 | 4 | 4 | 4 | 5 | 5 | 5 | 5 | 5 | 6 | 6 | 6 | 6 |
Acquisition[ | ]
Notes[ | ]
- You always gain 1 Energy per damage received (unaffected by rank).
- The Energy gain triggers even if the damage received is zero.
- The Adrenaline gain is in the form of adrenaline points, not adrenaline strikes. It takes roughly 25 points to gain 1 strike of adrenaline.
- Commonly used on bonders. Life Bond is cast on all party members, and Balthazar's Spirit on the monk maintaining it; each time damage is redirected to the monk, they gain Energy (which fuels the maintenance cost of multiple Life Bonds). This method works even if the redirected damage is reduced to zero.
- Also a common staple of farming builds, since solo farmers are usually getting pummeled by many damage sources at once while using Energy-expensive techniques to stay alive and do damage.