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{{Balthazar's Spirit}}
 
{{Balthazar's Spirit}}
 
 
== Acquisition ==
 
== Acquisition ==
 
'''[[Skill Quests]]''':
 
'''[[Skill Quests]]''':
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*[[Firstwatch Sergio]] ([[Lion's Arch]])
 
*[[Firstwatch Sergio]] ([[Lion's Arch]])
 
*[[Dakk]] ([[Ember Light Camp]])
 
*[[Dakk]] ([[Ember Light Camp]])
  +
*[[Captain Greywind]] ([[Ascalon Settlement]])
   
 
== Notes ==
 
== Notes ==
  +
*You always gain 1 Energy per damage received (unaffected by rank).
*The amount of energy gained when damage is received is always one point. You will receive this energy whenever you take damage, even if that damage is zero.
 
  +
*The Energy gain triggers even if the damage received is zero.
*Adrenaline gained from this skill is in the form of [[adrenaline|adrenaline points]], not [[adrenaline|adrenaline strikes]]:
 
  +
*The Adrenaline gain is in the form of adrenaline ''points'', not adrenaline ''strikes''. It takes roughly 25 points to gain 1 strike of adrenaline.
{{progression | Smiting Prayers | Points | 2 | 5}}
 
  +
*Commonly used on [[Bonder|bonders]]. [[Life Bond]] is cast on all party members, and Balthazar's Spirit on the monk maintaining it; each time damage is redirected to the monk, they gain Energy (which fuels the maintenance cost of multiple Life Bonds). This method works even if the redirected damage is reduced to zero.
*The name of this skill is a reference to [[Balthazar]], the god of war and fire.
 
  +
*Also a common staple of [[Farming|farming]] builds, since solo farmers are usually getting pummeled by many damage sources at once while using Energy-expensive techniques to stay alive and do damage.
*The most common use of this skill is on a [[Life Bond]] monk. Cast Life Bonds on all party members and Balthazar's Spirit on yourself. Whenever anyone in the party is struck for damage from an attack, you will gain energy (helping you maintain the Life Bonds).
 
*This skill is often a staple for farming builds.
 
   
 
== Related skills ==
 
== Related skills ==
 
*{{skill icon|Essence Bond}}
 
*{{skill icon|Essence Bond}}
   
==Related articles==
+
== Related articles ==
*[[Gain/Lose energy skills quick reference]]
+
*[[Enchantment spell skills quick reference]]
 
*[[Gain adrenaline skills quick reference]]
 
*[[Gain adrenaline skills quick reference]]
  +
*[[Gain/Lose energy skills quick reference]]
  +
*[[Upkeep skills quick reference]]
  +
  +
[[de:Balthasars Geist]]

Latest revision as of 18:19, 18 August 2011

Skill details
Balthazar's Spirit
Balthazar's Spirit
Campaign Prophecies Monk
Profession Monk
Attribute Smiting Prayers
Type Enchantment Spell
-1 Upkeep 10 Energy 2 Activation    

Full: While you maintain this enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.)

Concise: Target ally gains adrenaline and 1 Energy when taking damage.

Smiting Prayers 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Adrenaline points 2 2 2 3 3 3 3 3 4 4 4 4 4 5 5 5 5 5 6 6 6 6

Acquisition[ | ]

Skill Quests:

Skill Trainers:

Notes[ | ]

  • You always gain 1 Energy per damage received (unaffected by rank).
  • The Energy gain triggers even if the damage received is zero.
  • The Adrenaline gain is in the form of adrenaline points, not adrenaline strikes. It takes roughly 25 points to gain 1 strike of adrenaline.
  • Commonly used on bonders. Life Bond is cast on all party members, and Balthazar's Spirit on the monk maintaining it; each time damage is redirected to the monk, they gain Energy (which fuels the maintenance cost of multiple Life Bonds). This method works even if the redirected damage is reduced to zero.
  • Also a common staple of farming builds, since solo farmers are usually getting pummeled by many damage sources at once while using Energy-expensive techniques to stay alive and do damage.

Related skills[ | ]

Related articles[ | ]