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Full: While you maintain this enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.)
Concise: Target ally gains adrenaline and 1 Energy when taking damage.
You must take at least one damage to recieve energy and adrenaline (except bonding as follows).
The most common use of this skill is on a Life Bond monk. Cast Life Bonds on all party members and Balthazar's Spirit on yourself. Whenever anyone in the party is struck for damage from an attack, you will gain energy (helping you maintain the Life Bonds). The bonder gets energy and adrenalin when the bonded ally takes at least one damage, even when the redirected damage to the bonder is reduced to zero.
This skill is often a staple for farming builds, such as the solo Necromancer, solo Monk, and solo Dervish, as they get hit with attacks a lot, giving lots of energy in return.
The amount of energy gained when damage is received is always one point.
You will receive this energy whenever you take damage, even if that damage is zero.