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Blood Magic skills (Prophecies)

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Quest-medium.png This skill may be earned from a quest. See skill information for details.

Energy.png Energy requirement

Sacrifice.png Health sacrifice requirement

Activation.png Activation time

Recharge.png Recharge time

Blood Magic

Awaken the Blood.jpg Awaken the Blood Enchantment Spell. For 20...39...44 seconds, you gain +2 Blood Magic and +2 Curses, but whenever you sacrifice Health, you sacrifice 50% more than the normal amount.
    10 Energy.png 1 Activation.png 45 Recharge.png
Prophecies    
Blood Renewal.jpg Blood Renewal Enchantment Spell. For 7 seconds, you gain +3...5...6 Health regeneration. When Blood Renewal ends, you gain 40...160...190 Health.
15% Sacrifice.png 1 Energy.png 1 Activation.png 7 Recharge.png
Prophecies   Can be obtained through a quest
Blood Ritual.jpg Blood Ritual Enchantment Spell. For 8...13...14 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster.
17% Sacrifice.png 5 Energy.png 2 Activation.png 2 Recharge.png
Prophecies   Can be obtained through a quest
Dark Fury.jpg Dark Fury Enchantment Spell. For 5 seconds, whenever any party member hits with an attack, that party member gains one hit of adrenaline. (50% failure chance with Blood Magic of 4 or less.)
17% Sacrifice.png 10 Energy.png ¾ Activation.png 5 Recharge.png
Prophecies    
Life Transfer.jpg Life Transfer Elite Hex Spell. For 6...11...12 seconds, target foe and adjacent foes suffer -3...7...8 Health degeneration, which you gain as Health regeneration.
    5 Energy.png 1 Activation.png 20 Recharge.png
Prophecies    
Mark of Subversion.jpg Mark of Subversion Hex Spell. For 6 seconds, the next time target foe casts a spell that targets an ally of that foe, the spell fails and you steal up to 10...76...92 Health from that foe.
    10 Energy.png 2 Activation.png 30 Recharge.png
Prophecies    
Offering of Blood.jpg Offering of Blood Elite Spell. You gain 8...18...20 Energy.
20% Sacrifice.png 1 Energy.png ¼ Activation.png 15 Recharge.png
Prophecies    
Order of the Vampire.jpg Order of the Vampire Elite Enchantment Spell. For 5 seconds, whenever a party member who is not under the effects of another Necromancer enchantment hits a foe with physical damage, that party member steals up to 3...13...16 Health.
17% Sacrifice.png 5 Energy.png 2 Activation.png 5 Recharge.png
Prophecies    
Shadow Strike.jpg Shadow Strike Spell. Target foe takes 12...41...48 shadow damage. If that foe's Health is above 50%, you steal up to 12...41...48 Health.
    10 Energy.png 2 Activation.png 15 Recharge.png
Prophecies Duplicate of Lifebane Strike Can be obtained through a quest
Soul Leech.jpg Soul Leech Elite Hex Spell. For 10 seconds, whenever target foe casts a spell, you steal up to 16...67...80 Health from that foe.
    10 Energy.png 2 Activation.png 15 Recharge.png
Prophecies    
Touch of Agony.jpg Touch of Agony Skill. Target touched foe takes 20...50...58 shadow damage.
10% Sacrifice.png 1 Energy.png ¾ Activation.png 3 Recharge.png
Prophecies Duplicate of Wallow's Bite  
Vampiric Touch.jpg Vampiric Touch Skill. Touch target foe to steal up to 29...65...74 Health.
    15 Energy.png ¾ Activation.png 2 Recharge.png
Prophecies Duplicate of Vampiric Bite Can be obtained through a quest
Well of Power.jpg Well of Power Elite Well Spell. Exploit nearest corpse to create a Well of Power at that location. For 8...18...20 seconds, allies within the area of Well of Power gain +1...5...6 Health regeneration and +2 Energy regeneration.
    5 Energy.png 1 Activation.png 15 Recharge.png
Prophecies