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Blood Magic skills quick reference

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Quest-medium.png This skill may be earned from a quest. See skill information for details.

Energy.png Energy requirement

Sacrifice.png Health sacrifice requirement

Activation.png Activation time

Recharge.png Recharge time

Blood Magic

Awaken the Blood.jpg Awaken the Blood Enchantment Spell. For 20...39...44 seconds, you gain +2 Blood Magic and +2 Curses, but whenever you sacrifice Health, you sacrifice 50% more than the normal amount.
    10 Energy.png 1 Activation.png 45 Recharge.png
Prophecies    
Barbed Signet.jpg Barbed Signet Signet. You inflict Bleeding for 3...13...15 seconds on target foe and all adjacent foes.
8% Sacrifice.png     1 Activation.png 10 Recharge.png
Core   Can be obtained through a quest
Blood Bond.jpg Blood Bond Hex Spell. For 3...10...12 seconds, target foe and all adjacent foes are hexed with Blood Bond. Whenever an ally hits one of them with an attack, that ally gains 5...17...20 Health. If one of these foes dies while hexed, all allies adjacent to that foe are healed for 20...84...100 Health.
    5 Energy.png 1 Activation.png 8 Recharge.png
Factions    
Blood Drinker.jpg Blood Drinker Spell. If your Health is above 50%, you begin Bleeding for 10 seconds. Steal up to 20...56...65 Health from target foe.
    5 Energy.png 2 Activation.png 8 Recharge.png
Factions    
Blood is Power.jpg Blood is Power Elite Enchantment Spell. For 10 seconds, target other ally gains +3...5...6 Energy regeneration.
33% Sacrifice.png 1 Energy.png ¼ Activation.png  
Core    
Blood of the Aggressor.jpg Blood of the Aggressor Spell. Steal up to 5...37...45 Health from target foe. If that foe was attacking, that foe suffers Weakness for 3...10...12 seconds.
    5 Energy.png 1 Activation.png 5 Recharge.png
Nightfall    
Blood Renewal.jpg Blood Renewal Enchantment Spell. For 7 seconds, you gain +3...5...6 Health regeneration. When Blood Renewal ends, you gain 40...160...190 Health.
15% Sacrifice.png 1 Energy.png 1 Activation.png 7 Recharge.png
Prophecies   Can be obtained through a quest
Blood Ritual.jpg Blood Ritual Enchantment Spell. For 8...13...14 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster.
17% Sacrifice.png 5 Energy.png 2 Activation.png 2 Recharge.png
Prophecies   Can be obtained through a quest
Cultist's Fervor.jpg Cultist's Fervor Elite Enchantment Spell. For 5 seconds and 3 seconds longer for every rank of Soul Reaping, your Necromancer spells cost -1...4...5 Energy to cast, but you suffer from Bleeding for 10 seconds each time you cast a Necromancer spell.
    5 Energy.png 1 Activation.png 25 Recharge.png
Factions    
Dark Bond.jpg Dark Bond Enchantment Spell. For the next 30...54...60 seconds, whenever you receive damage, your closest minion suffers 75% of that damage for you.
    5 Energy.png 2 Activation.png 20 Recharge.png
Core   Can be obtained through a quest
Dark Fury.jpg Dark Fury Enchantment Spell. For 5 seconds, whenever any party member hits with an attack, that party member gains one hit of adrenaline. (50% failure chance with Blood Magic of 4 or less.)
17% Sacrifice.png 10 Energy.png ¾ Activation.png 5 Recharge.png
Prophecies    
Dark Pact.jpg Dark Pact Spell. Deal 10...40...48 shadow damage to target foe.
10% Sacrifice.png 1 Energy.png 1 Activation.png 2 Recharge.png
Core   Can be obtained through a quest
Demonic Flesh.jpg Demonic Flesh Enchantment Spell. For 30...54...60 seconds, whenever you use a skill that targets a foe, you deal 5...17...20 shadow damage to all other foes adjacent to you.
    5 Energy.png 1 Activation.png 30 Recharge.png
Core   Can be obtained through a quest
Jaundiced Gaze.jpg Jaundiced Gaze Enchantment Spell. Remove an enchantment from target foe. If an enchantment is removed, for the next 1...12...15 seconds, your next enchantment spell casts 0...1...1 seconds faster and costs 1...8...10 less Energy.
    10 Energy.png 1 Activation.png 15 Recharge.png
Factions    
Life Siphon.jpg Life Siphon Hex Spell. For 12...22...24 seconds, target foe suffers -1...3...3 Health degeneration, and you gain +1...3...3 Health regeneration.
    10 Energy.png 1 Activation.png 5 Recharge.png
Core   Can be obtained through a quest
Life Transfer.jpg Life Transfer Elite Hex Spell. For 6...11...12 seconds, target foe and adjacent foes suffer -3...7...8 Health degeneration, which you gain as Health regeneration.
    5 Energy.png 1 Activation.png 20 Recharge.png
Prophecies    
Lifebane Strike.jpg Lifebane Strike Spell. Target foe takes 12...41...48 shadow damage. If that foe's Health is above 50%, you steal up to 12...41...48 Health.
    10 Energy.png 2 Activation.png 15 Recharge.png
Factions Duplicate of Shadow Strike  
Mark of Fury.jpg Mark of Fury Hex Spell. For 5 seconds, allies hitting target foe gain 0...2...2 strikes of adrenaline. When this hex ends, that foe suffers from Cracked Armor for 1...12...15 seconds.
    5 Energy.png ¾ Activation.png 10 Recharge.png
Nightfall    
Mark of Subversion.jpg Mark of Subversion Hex Spell. For 6 seconds, the next time target foe casts a spell that targets an ally of that foe, the spell fails and you steal up to 10...76...92 Health from that foe.
    10 Energy.png 2 Activation.png 30 Recharge.png
Prophecies    
Offering of Blood.jpg Offering of Blood Elite Spell. You gain 8...18...20 Energy.
20% Sacrifice.png 1 Energy.png ¼ Activation.png 15 Recharge.png
Prophecies    
Oppressive Gaze.jpg Oppressive Gaze Spell. Target foe and adjacent foes take 10...26...30 shadow damage. Foes already suffering from a condition are Poisoned and Weakened for 3...10...12 seconds.
    10 Energy.png 1 Activation.png 10 Recharge.png
Factions    
Order of Pain.jpg Order of Pain Enchantment Spell. For 5 seconds, whenever a party member hits a foe with physical damage, that party member does +3...13...16 damage.
17% Sacrifice.png 10 Energy.png 2 Activation.png  
Core    
Order of the Vampire.jpg Order of the Vampire Elite Enchantment Spell. For 5 seconds, whenever a party member who is not under the effects of another Necromancer enchantment hits a foe with physical damage, that party member steals up to 3...13...16 Health.
17% Sacrifice.png 5 Energy.png 2 Activation.png 5 Recharge.png
Prophecies    
Ravenous Gaze.jpg Ravenous Gaze Elite Spell. Deal 15...27...30 damage and steal 15...27...30 Health from target foe and all nearby foes.
8% Sacrifice.png 1 Energy.png 1 Activation.png 10 Recharge.png
Nightfall    
Shadow Strike.jpg Shadow Strike Spell. Target foe takes 12...41...48 shadow damage. If that foe's Health is above 50%, you steal up to 12...41...48 Health.
    10 Energy.png 2 Activation.png 15 Recharge.png
Prophecies Duplicate of Lifebane Strike Can be obtained through a quest
Signet of Agony.jpg Signet of Agony Signet. You suffer from Bleeding for 25 seconds. All nearby foes take 10...58...70 damage.
10% Sacrifice.png     ¾ Activation.png 8 Recharge.png
Core   Can be obtained through a quest
Signet of Suffering.jpg Signet of Suffering Elite Signet. You suffer from Bleeding for 6 seconds. The next Necromancer skill that targets a foe causes Bleeding for 2...13...16 seconds.
          4 Recharge.png
Nightfall    
Soul Leech.jpg Soul Leech Elite Hex Spell. For 10 seconds, whenever target foe casts a spell, you steal up to 16...67...80 Health from that foe.
    10 Energy.png 2 Activation.png 15 Recharge.png
Prophecies    
Spoil Victor.jpg Spoil Victor Elite Hex Spell. For 3...13...15 seconds, whenever target foe attacks or casts a spell on a creature with less Health that foe loses 25...85...100 Health.
    10 Energy.png 1 Activation.png 10 Recharge.png
Factions    
Strip Enchantment.jpg Strip Enchantment Spell. Remove 0...2...2 enchantments from target foe. If an enchantment is removed, you steal 5...53...65 Health.
    10 Energy.png 1 Activation.png 20 Recharge.png
Core   Can be obtained through a quest
Touch of Agony.jpg Touch of Agony Skill. Target touched foe takes 20...50...58 shadow damage.
10% Sacrifice.png 1 Energy.png ¾ Activation.png 3 Recharge.png
Prophecies Duplicate of Wallow's Bite  
Unholy Feast.jpg Unholy Feast Spell. Steal up to 10...54...65 Health from up to 1...3...4 foes in the area.
    15 Energy.png ¾ Activation.png 8 Recharge.png
Core    
Vampiric Bite.jpg Vampiric Bite Skill. Touch target foe to steal up to 29...65...74 Health.
    15 Energy.png ¾ Activation.png 2 Recharge.png
Factions Duplicate of Vampiric Touch  
Vampiric Gaze.jpg Vampiric Gaze Spell. Steal up to 18...52...60 Health from target foe.
    10 Energy.png 1 Activation.png 8 Recharge.png
Core   Can be obtained through a quest
Vampiric Spirit.jpg Vampiric Spirit Elite Enchantment Spell. Steal up to 5...41...50 Health from target foe. For 10 seconds, you have +5...9...10 Health regeneration.
    5 Energy.png 2 Activation.png 8 Recharge.png
Factions    
Vampiric Swarm.jpg Vampiric Swarm Spell. Vampiric Swarm steals up to 15...51...60 Health from up to three foes in the area.
    15 Energy.png 2 Activation.png 8 Recharge.png
Factions    
Vampiric Touch.jpg Vampiric Touch Skill. Touch target foe to steal up to 29...65...74 Health.
    15 Energy.png ¾ Activation.png 2 Recharge.png
Prophecies Duplicate of Vampiric Bite Can be obtained through a quest
Wallow's Bite.jpg Wallow's Bite Skill. Target touched foe takes 20...50...58 damage.
10% Sacrifice.png 1 Energy.png ¾ Activation.png 3 Recharge.png
Factions Duplicate of Touch of Agony  
Well of Blood.jpg Well of Blood Well Spell. Exploit nearest corpse to create a Well of Blood at its location. For 8...18...20 seconds, allies in that area receive +1...5...6 Health regeneration.
    10 Energy.png 1 Activation.png 2 Recharge.png
Core   Can be obtained through a quest
Well of Power.jpg Well of Power Elite Well Spell. Exploit nearest corpse to create a Well of Power at that location. For 8...18...20 seconds, allies within the area of Well of Power gain +1...5...6 Health regeneration and +2 Energy regeneration.
    5 Energy.png 1 Activation.png 15 Recharge.png
Prophecies