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Bone Minion

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Bone Minion
BoneMinion.jpg
Classification
Species: Minion
Profession: -icon.png
Level(s): 1..17

Description[edit | edit source]

Bone Minions are minions created by the Necromancer Skill Animate Bone Minions. They can be encountered as enemies (raised by opposing necromancers) or allies.

Data[edit | edit source]

Damage[edit | edit source]

  • Bone Minions are melee fighters.
  • Bone Minions deal Blunt damage.
  • Level 13 Bone Minions inflict 7-21 physical damage including both critical and non-critical hits. The critical hit rate and specific critical and non-critical damage ranges are currently unknown.

Armor[edit | edit source]

  • Bone Minion armor increases by roughly 3 per level and health increases by 20 per level.
  • A level 13 Bone Minion would have 340 health and 39 armor.

Attack speed[edit | edit source]

  • Bone Minions attack roughly 1 attack per 3.17 seconds (30 attacks in 95 seconds).

Decomposing rate[edit | edit source]

Without healing or damage, a level 10 Bone Minion's life expectancy is 1 minute 05 seconds.

Behavior[edit | edit source]

  • Lingers behind the minion master; a fairly brainless minion, it will attack the nearest foe. May pause for no identifiable reason or purpose. The Minion Master has no control over this minion.

Notes[edit | edit source]

  • Bone minions share many common traits with the other types of animated undead and are subject to the same rules as all skills that rely on corpse exploitation.
  • Bone minions lose health at a rate that increases over time. See article Minion for more details.
  • Each minion animated counts as a separate minion.
  • The model used for Bone Minions is the same as used for Bone Horrors and Vampiric Horrors.
Controllable Minions
Bone FiendBone HorrorBone MinionCelestial AssassinCelestial HorrorFlesh GolemJagged HorrorShambling HorrorVampiric Horror