Bone Minions are minions created by the Necromancer Skill Animate Bone Minions. They can be encountered as enemies (raised by opposing necromancers) or allies.
Bone Minions are melee fighters.
Bone Minions deal
Blunt damage. Level 13 Bone Minions inflict 7-21 physical damage including both critical and non-critical hits. The critical hit rate and specific critical and non-critical damage ranges are currently unknown.
Bone Minion armor increases by roughly 3 per level and health increases by 20 per level.
A level 13 Bone Minion would have 340 health and 39 armor.
Bone Minions attack roughly 1 attack per 3.17 seconds (30 attacks in 95 seconds).
Without healing or damage, a level
10 Bone Minion's life expectancy is 1 minute 05 seconds.
Lingers behind the minion master; a fairly brainless minion, it will attack the nearest foe. May pause for no identifiable reason or purpose. The Minion Master has no control over this minion.
Bone minions share many common traits with the other types of
animated undead and are subject to the same rules as all skills that rely on corpse exploitation. Bone minions lose health at a rate that increases over time. See article
for more details. Minion Each minion animated counts as a separate minion.
The model used for Bone Minions is the same as used for Bone Horrors and Vampiric Horrors.