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Treasure refers to a specific type of chest found only in Elona that does not require a key to reveal its contents. When opened, treasure drops gold and items. Unlike key-locked chests, treasure does not respawn after rezoning, it is always located in the same spot, its yields are more predictable, and it can only be opened about once every 30 days.
Opening these do not count towards the Treasure Hunter title.
Loot from treasure[edit | edit source]
Opening a chest causes gold to be added directly to a character's inventory (the amount will be noted in the chat window). Treasure also drops either a jewel or an item of gold or purple rarity. The amount of gold and the item quality varies, depending on the explorable area in which it is located and the number of times the character has revealed its contents. Initial amounts vary from 500 in Istan to 3000 in the Realm of Torment. The value of the gold and the value of the are linked: higher amounts of gold are found with gold items, lesser amounts with purple ones.
If a character attempts to visit a treasure more often than once every 30 days, a "magical force" will prevent them from opening it until another 30 days have passed.
Diminishing returns[edit | edit source]
The expected return for collecting all 12 treasures is approximately 20 for the first run dropping to as low as 4-5 per run eventually. These numbers can be increased substantially by identifying the loot found and trading with NPCs or other players.
The exact mechanics of the diminishing returns are still not fully understood. Players have discussed the possibilities, but have failed to collect enough data to support any particular theory; most of the evidence remains anecdotal. However, Joe Kimmes has responded to various questions from the community and we can establish some baselines for what to believe:
- The value of treasure diminishes per character, not per account.
- Each treasure opened contributes to this decay, whether the treasure is located in Istan or in the Realm of Torment.
- The decay is not mathematically noticeable until well after the first few treasures are opened (i.e. receiving a purple early on can be attributed to very bad luck as opposed to diminishing returns).
Types of treasure[edit | edit source]
There are three types of treasure:
- Treasure Chest
- Buried Treasure
- Do Not Touch
Locations[edit | edit source]
Appearances[edit | edit source]
See also[edit | edit source]
Check List[edit | edit source]
Notes[edit | edit source]
- The "Do Not Touch" in Bahdok Caverns cannot be reached during the Moddok Crevice mission.
- Opening treasures in hard mode does not increase values.
- Treasures reset 30 days from the last time opened or the completion of the final Nightfall mission (which ever is more recent). Those attempting to gain treasure before the 30 days have expired have to wait another 30 days.
- Treasure limits are per character (not per account).
- Gold found in Treasure is not shared with the rest of the party.