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GuildWiki
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Type Staff ("left") Focus Spear
Bonus 3
and
Bonus 4
Staff Head:
  • Energy +5
  • Health +30
  • Armor +5
Focus Core:
  • HCT 10%
  • HCT <attribute> 20%
  • HCT 10%
  • HCT <attribute> 20%
Staff Wrapping:
  • Health +60 (while Hexed)
  • Health +45 (while Enchanted)
  • Health +45 (while in a Stance)
  • Health +60 (while Hexed)
  • Health +45 (while Enchanted)
  • Health +45 (while in a Stance)
Spear Grip:
  • Health +30
  • Health +30
  • Health +30
  • Armor +5
  • Armor +7 (vs. physical attacks)
  • Armor +7 (vs. elemental attacks)
  • Damage +20% (vs. <species>)
  • Enchantments last 20% longer
Inscription (focus):
  • Armor +5
  • Armor +7 (vs. physical attacks)
  • Armor +7 (vs. elemental attacks)
  • Damage +20% (vs. <species>)
  • Enchantments last 20% longer
  • <attribute> +1 (20% chance)
  • <attribute> +1 (20% chance)
  • Spearmastery +1 (20% chance)
  • HSR <attribute> 20%
Spearhead:
  • HSR 10%
  • Energy +15; Energy regeneration -1
  • Double adrenaline on hit (10% chance)
  • Energy gain on hit: 1; Energy regeneration: -1
  • Received physical damage -5 (20% chance)
  • Received physical damage -2 (while in enchanted)
  • Received physical damage -2 (while in stance)
  • Received physical damage -3 (while hexed)
  • Life stealing: 3; Health regeneration: -1
  • Reduces Bleeding 20%%
  • Reduces Crippled 20%
  • Reduces Dazed 20%
  • Reduces Deep Would 20%
  • Reduces Poison 20%
  • Reduces Weakness 20%
  • Lengthen Bleeding 33%
  • Lengthen Cripple 33%
  • Lengthen Dazed 33%
  • Lengthen Deep Wound 33%
  • Lengthen Poison 33%
  • Lengthen Weakness 33%
  • Reduces Blindness 20%
  • Reduces Disease 20%
  • Armor +10 (vs cold)
  • Armor +10 (vs fire)
  • Armor +10 (vs earth)
  • Armor +10 (vs lightning)
  • Cold damage
  • Fire damage
  • Earth damage
  • Lightning damage
  • Armor +10 (Health < 50%)
  • Armor +10 (while hexed)
  • Armor +10 (vs slashing)
  • Armor +10 (vs blunt)
  • Armor +10 (vs piercing)
  • Armor +5 (while Health > 50%)
  • Armor +5 (while enchanted)
  • Armor +5 (while attacking)
  • Armor +5 (while casting)
  • Armor +5 (vs physical attacks)
  • Armor +5 (vs elemental attacks)
  • Armor +5; Energy -5
  • Armor +5; Health -20
  • Armor penetration +20% (20% chance)
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