Type |
Staff ("left") |
Focus |
Spear
|
Bonus 3 and Bonus 4
|
Staff Head:
- Energy +5
- Health +30
- Armor +5
|
Focus Core:
|
- HCT 10%
- HCT <attribute> 20%
|
- HCT 10%
- HCT <attribute> 20%
|
Staff Wrapping:
|
|
|
- Health +60 (while Hexed)
- Health +45 (while Enchanted)
- Health +45 (while in a Stance)
|
- Health +60 (while Hexed)
- Health +45 (while Enchanted)
- Health +45 (while in a Stance)
|
Spear Grip:
|
|
|
|
- Armor +5
- Armor +7 (vs. physical attacks)
- Armor +7 (vs. elemental attacks)
- Damage +20% (vs. <species>)
- Enchantments last 20% longer
|
Inscription (focus):
|
- Armor +5
- Armor +7 (vs. physical attacks)
- Armor +7 (vs. elemental attacks)
- Damage +20% (vs. <species>)
- Enchantments last 20% longer
|
- <attribute> +1 (20% chance)
|
- <attribute> +1 (20% chance)
|
- Spearmastery +1 (20% chance)
|
|
|
Spearhead:
|
|
- HSR 10%
- Energy +15; Energy regeneration -1
|
- Double adrenaline on hit (10% chance)
- Energy gain on hit: 1; Energy regeneration: -1
|
|
- Received physical damage -5 (20% chance)
- Received physical damage -2 (while in enchanted)
- Received physical damage -2 (while in stance)
- Received physical damage -3 (while hexed)
|
- Life stealing: 3; Health regeneration: -1
|
|
- Reduces Bleeding 20%%
- Reduces Crippled 20%
- Reduces Dazed 20%
- Reduces Deep Would 20%
- Reduces Poison 20%
- Reduces Weakness 20%
|
- Lengthen Bleeding 33%
- Lengthen Cripple 33%
- Lengthen Dazed 33%
- Lengthen Deep Wound 33%
- Lengthen Poison 33%
- Lengthen Weakness 33%
|
|
- Reduces Blindness 20%
- Reduces Disease 20%
|
|
|
- Armor +10 (vs cold)
- Armor +10 (vs fire)
- Armor +10 (vs earth)
- Armor +10 (vs lightning)
|
- Cold damage
- Fire damage
- Earth damage
- Lightning damage
|
|
- Armor +10 (Health < 50%)
- Armor +10 (while hexed)
- Armor +10 (vs slashing)
- Armor +10 (vs blunt)
- Armor +10 (vs piercing)
- Armor +5 (while Health > 50%)
- Armor +5 (while enchanted)
- Armor +5 (while attacking)
- Armor +5 (while casting)
- Armor +5 (vs physical attacks)
- Armor +5 (vs elemental attacks)
- Armor +5; Energy -5
- Armor +5; Health -20
|
- Armor penetration +20% (20% chance)
|
New Row?
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