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Casting Symbols

The Casting Symbol is a symbol that appears above the head of the caster. Typically it appears during the whole process of activation.

The Casting Symbol is optional and the type depends on type of the used skill:

Spells

For Spells (including hexes and enchantments) the casting symbol usually indicates the linked attribute, for example most Healing Prayers spells have the "ankh" symbol, most Divine Favor spells have the "vortex" symbol, etc.

However, there are exceptions from this rule:

  • Some spells have no Casting Symbol at all.
  • Some spells have a unique casting symbol, for example Vampiric Gaze has a green skull instead of the typical red blood-dripping ring of a Blood Magic spell.
  • Some spells have the "wrong" casting symbol, for example Life Attunement has the "ankh" symbol of a Healing Prayers spell although it is a Protection Prayers spell.
Profession Spells (by Attribute)
Monk
Monk-icon
Healing Prayers:
Healing Symbol
Protection Prayers:
Protection Symbol
Smiting Prayers:
Smiting Symbol
Divine Favor, No Attribute:
DivineFavor Symbol
Necromancer
Necromancer-icon
Curses:
Curses Symbol
Blood Magic:
Blood Symbol
Death Magic:
Death Symbol
Soul Reaping, No Attribute:
Necromancer General Spell Symbol
Vampiric Gaze:
NecroSkull Symbol
Gaze of Contempt:
Gaze of Contempt Symbol
Mesmer
Mesmer-icon
Domination Magic:
Domination Symbol
Inspiration Magic:
Inspiration Symbol 2
Illusion Magic:
Illusion Symbol
Fast Casting, No Attribute:
Fast Casting Symbol
Elementalist
Elementalist-icon
Air Magic:
Air Symbol 2
Water Magic:
Water Symbol
Earth Magic:
Earth Symbol 2
Fire Magic:
Fire Symbol
Energy Storage
No Attribute:
Elementalist General Spell Symbol
Aura of Restoration:
EnergyStorage Symbol
Assassin
Assassin-icon
Deadly Arts:
Deadly Symbol
Shadow Arts:
Shadow Symbol
Critical Strikes:
Critical Strikes Symbol
No Attribute:
Assassin General Spell Symbol
Ritualist
Ritualist-icon
Communing:
Communing Symbol
Channeling Magic:
Channeling Symbol
Restoration Magic:
Restoration Symbol
Spawning Power, No Attribute:
Spawning Symbol
Dervish
Dervish-icon
Earth Prayers:
Earth Prayers symbol
Wind Prayers:
Wind Prayers symbol
Mysticism:
Mysticism symbol
No Attribute:
Dervish general spell symbol

Signets

Signets have the same "rose" symbol for all professions and attributes:

Signet Casting Symbol
SignetCastingSymbol

The only known exception is Signet of Humility, which uses the same animation as Fast Casting and no attribute Mesmer spells.

Glyphs

Concentration
Glyph of Concentration symbol
Elemental Power
Glyph of Elemental Power symbol
Energy
Glyph of Energy symbol
Essence
Glyph of Essence symbol
Lesser Energy
Glyph of Lesser Energy symbol
Renewal
Glyph of Renewal symbol
Restoration
Glyph of Restoration symbol
Sacrifice
Glyph of Sacrifice symbol
Swiftness
Glyph of Swiftness symbol
Immolation
Glyph of Immolation symbol

Nature Rituals

Nature Rituals have two casting symbols:

1. A symbol that appears at the very end of activation, which is identical for all Nature Rituals:

Nature Ritual Symbol
NatureRitual Symbol

2. A symbol that is unique above the character with a spinning ring appearing around the middle of the character at the start of casting:

Nature Ritual
Beast Mastery Edge of Extinction:
Edge symbol
Energizing Wind:
Energizing symbol
Fertile Season:
Fertile symbol
Lacerate:
Lacerate symbol
Predatory Season:
Predatory symbol
Primal Echoes:
Primal symbol
Symbiosis:
Symbiosis symbol
Toxicity:
Toxicity symbol
Expertise Infuriating Heat:
Infuriating symbol
Marksmanship Favorable Winds:
Favorable symbol
Wilderness Survival Brambles:
Brambles symbol
Conflagration:
Conflagration symbol
Equinox:
Equinox symbol
Famine:
Famine symbol
Frozen Soil:
Frozen symbol
Greater Conflagration:
Greater symbol
Muddy Terrain:
Muddy symbol
Nature's Renewal:
Nature symbol
Pestilence:
Pestilence symbol
Quickening Zephyr:
Quickening symbol
Roaring Winds:
Roaring symbol
Tranquility:
Tranquility symbol
Winnowing:
Winnowing symbol
Winter:
Winter symbol

Other Ranger Skills

The casting symbols for Run as One, Rampage as One, and Never Rampage Alone all start with the Two Paws, which come together to form either the Paw and Foot or Paw and Arrow:

Two Paws
Ranger-twopaws-animation
Run as One
Ranger-pawandfoot-animation1 File:Ranger-pawandfoot-animation2.jpg
Rampage as One and
Never Rampage Alone

Ranger-pawandarrow-animation

Chants

The character uses his generic casting animation, during which he/she grows a pair of glowing transparent wings appear on the character's back, flap once and then disappear.

Chant wings up animation

Wings up

Chant wings down animation

Wings down

Forms

Avatar of Balthazar
Avatar of Balthazar symbol
Avatar of Dwayna
Avatar of Dwayna symbol
Avatar of Grenth
Avatar of Grenth symbol
Avatar of Lyssa
Avatar of Lyssa symbol
Avatar of Melandru
Avatar of Melandru symbol

Other Skills

Most "other" skills (especially those that activate instantly) have no Casting Symbol at all:

Again, there are exceptions from the rule. There are plain Skills and Stances that use the Casting Symbol of their linked attribute or a unique symbol. For example, the Mantras used by Mesmers (which are Stances) show the same glowing symbol above the user's head as the symbol shown in the skill icon.

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