GuildWiki has been locked down: anonymous editing and account creation are disabled. Current registered users are unaffected. Leave any comments on the Community Portal.
Skill chaining refers to the act of executing skills in a specific order to achieve a desired effect. For example, an axe warrior with Shadow Prison might, on a spike, use Shadow Prison to teleport to his target, then use Dismember to inflict a Deep Wound, and quickly follow up with Critical Chop because of its 1s activation.
Skill chains are usually designed to take advantage of the synergy between certain skills. Disrupting a skill chain is usually a strong way of limiting an opponent's effectiveness. For example, disabling an Assassin's Lead Attack (or causing it to miss) will usually also prevent the assassin from using an Off-Hand Attack and Dual Attack.
Alternately, "chaining" can refer to a tactic involving keeping enchantments or effects up on the party. One common example is Aegis chaining, in which monks use Aegis in order to keep it up as much as possible.
Chain Indication[edit | edit source]
A chain in a build is normally indicated by > or ->