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Full: For 1...8...10 seconds, you run 33% faster. Your next successful melee hit does +10...34...40 damage and this stance ends. This stance ends if you use a skill.
Concise: (1...8...10 seconds.) You move 33% faster and deal +10...34...40 damage with your next melee hit. Ends when you hit or if you use a skill.
Acquisition[edit | edit source]
Notes[edit | edit source]
- This skill can be used as a running stance. As a Warrior recovers 5 energy after 7.5 seconds, you'll need at least 11 Strength to keep it up indefinitely.
- Charging Strike ends before another skill is used. Because of this, the bonus damage does not stack with attack skills.
- Although this skill grants bonus damage, it is not an attack skill and the modified attack will not penetrate armor.