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Charging Strike

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Skill details
Charging Strike
Charging Strike.jpg
Campaign Nightfall Warrior
Profession Warrior
Attribute Strength
Type Elite Stance
    5 Energy.png     5 Recharge.png

Full: For 1...8...10 seconds, you run 33% faster. Your next successful melee hit does +10...34...40 damage and this stance ends. This stance ends if you use a skill.

Concise: (1...8...10 seconds.) You move 33% faster and deal +10...34...40 damage with your next melee hit. Ends when you hit or if you use a skill.

Strength 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
+Damage 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 52
Duration 1 2 2 3 3 4 5 5 6 6 7 8 8 9 9 10 11 11 12 12 13 14

Acquisition[edit | edit source]

Signet of Capture:

Notes[edit | edit source]

  • This skill can be used as a running stance. As a Warrior recovers 5 energy after 7.5 seconds, you'll need at least 11 Strength to keep it up indefinitely.
  • Charging Strike ends before another skill is used. Because of this, the bonus damage does not stack with attack skills.
  • Although this skill grants bonus damage, it is not an attack skill and the modified attack will not penetrate armor.

Related articles[edit | edit source]