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Charr at the Gate

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Overview[edit | edit source]

Summary

  1. Follow Rurik and help him defeat the Charr.
  2. Return to Prince Rurik for your reward.

Obtained from

Prince Rurik in Ascalon City

Requirements

Prophecies Pre-Searing Character
Must be at least level 2

Reward

Slashing damage: 6-9
Damage +15% (while Health is above 50%)
Armor +5 (vs. physical damage)

Dialogue

"A group of Charr have broken through the gates! They must be stopped at all costs! Meet me at the gates just outside of town in Lakeside. What say you? Will you help me drive these Charr from fair Ascalon?"
Accept: "I'm with you!"
Reject: "I don't think I'm ready for this."

Intermediate Dialogue 1

Prince Rurik: "To the gate! Follow me!"

Intermediate Dialogue 2

Prince Rurik: "Stand your ground!"

Intermediate Dialogue 3

Prince Rurik: "That's the last of them!"

Reward Dialogue

"That should teach them to fear the might of Ascalon! You fought well; I see great deeds in your future, young <name>."

Walkthrough[edit | edit source]

Meet Rurik and his party outside Ascalon City and follow them to the gate. Four random Charr wait there. If you want, you can hang back as Rurik and his team can handle the Charr, but as long as you put at least one of the Charr in your aggro-bubble you'll get the XP from them, so it can help to aggro them once and then hang back. At level 2, each Charr nets you about 150xp! After the defeat of the Charr party, talk to Rurik for the reward.

Notes[edit | edit source]

Anomaly.png Anomaly! When completed the quest will direct you to Ascalon City, even though Rurik is still with you and gives the reward straight away.
  • There is an occasional bug that spawns the charr behind the gate, if you are without spells and/or a wand you will not be able to kill them, rezone to restart the quest.
  • This is one of the main quests used to obtain Defender of Ascalon title by not taking the reward, zoning back to Ascalon, abandoning the quest, and taking it again.