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== Notes == |
== Notes == |
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− | *Used with [[Mind Freeze]], this can keep a player slowed by 90% movement speed for much longer, |
+ | *Used with [[Mind Freeze]], this can keep a player slowed by 90% movement speed for much longer, during which s/he will be unable to escape AoE attacks. |
*Due to the extended length of [[Shatterstone]], the bonus damage will be triggered later than expected either slowing down a spike or possibly preparing for a large delayed spike. |
*Due to the extended length of [[Shatterstone]], the bonus damage will be triggered later than expected either slowing down a spike or possibly preparing for a large delayed spike. |
Revision as of 01:43, 3 May 2007
Skill details
Chilling Winds | ||||||||||||
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Full: Target foe and all adjacent foes are struck for 30...54...60 cold damage. For 10 seconds, the next Water Magic hex targeting a hexed foe lasts 25...85...100% longer.
Concise: (10 seconds.) The next water hex on target foe lasts 25...85...100% longer. Initial effect: 30...54...60 cold damage. Also strikes adjacent.
Air Magic | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
Cold damage | 30 | 32 | 34 | 36 | 38 | 40 | 42 | 44 | 46 | 48 | 50 | 52 | 54 | 56 | 58 | 60 | 62 | 64 | 66 | 68 | 70 | 72 |
%Longer hex | 25 | 30 | 35 | 40 | 45 | 50 | 55 | 60 | 65 | 70 | 75 | 80 | 85 | 90 | 95 | 100 | 105 | 110 | 115 | 120 | 125 | 130 |
Acquisition
Notes
- Used with Mind Freeze, this can keep a player slowed by 90% movement speed for much longer, during which s/he will be unable to escape AoE attacks.
- Due to the extended length of Shatterstone, the bonus damage will be triggered later than expected either slowing down a spike or possibly preparing for a large delayed spike.