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m (added 2 cold damage skills)
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These skills involve cold damage in other ways:
 
These skills involve cold damage in other ways:
*{{R}} [[Winter]] turns all elemental damage into cold damage.
+
*{{r}} [[Winter]] turns all elemental damage into cold damage.
 
*{{N}} [[Spinal Shivers]] and [[Shivers of Dread]] are hexes that cause a foe to be interrupted when they receive cold damage.
 
*{{N}} [[Spinal Shivers]] and [[Shivers of Dread]] are hexes that cause a foe to be interrupted when they receive cold damage.
 
*{{Me}} [[Mantra of Frost]] is a stance that reduces cold damage.
 
*{{Me}} [[Mantra of Frost]] is a stance that reduces cold damage.

Revision as of 14:36, 16 August 2006

Description

Cold damage is caused by any attack involving cold or ice. It is caused by Water Magic spells, any weapon with a cold damage upgrade, and most Necromantic spells and hex damage. This type of damage is often overlooked in PvP (with fire damage and lightning damage being more feared), so its proper use can surprise an opponent.

Related Equipment

Weapon Bonuses that cause cold damage:

Weapon Bonuses against cold damage:

Armor against cold damage:

When to use Cold

Cold damage is bound to skills that slow down movement.

Ice Prison and Teinai's Prison end if the hexed foe takes fire damage. A ranger can prevent early termination of this hex by using Winter.

Related Skills

These skills cause cold damage:

These skills involve cold damage in other ways: