Command Post
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Contents
Description[edit | edit source]
The Command Post is an underground area connecting the Sunspear Sanctuary to a number of the surrounding locations. It also features smugglers, traders and a number of NPCs.
Initially, the Command Post is mostly empty, but more NPCs are added as character completes certain quests. The quests are noted in the NPC lists below.
Getting there[edit | edit source]
Take the northeast exit in the Sunspear Sanctuary.
Exits[edit | edit source]
Neighboring Areas[edit | edit source]
- Northwest: Sunward Marches
- North: Turai's Procession
- Northeast: Jahai Bluffs
- East: Arkjok Ward
Outpost[edit | edit source]
- South: Sunspear Sanctuary
NPCs[edit | edit source]
Quest NPCs[edit | edit source]
2 Koss (after The Great Escape)
18 Margrid the Sly (after No Me, No Kormir or To Kill a Demon1)
6 Dunkoro (always)
17 Zhed Shadowhoof (during the first part of Centaur Blackmail and after completing Centaur Blackmail)
8 Melonni (always)
20 Kormir (during the Crossing the Desolation quest)
Collectors[edit | edit source]
15 Smuggler (Kournan Coins) (always)
15 Smuggler (Kournan Coins) (always)
14 Smuggler (Kournan Coins) (always)
10 Mubata (Kournan Pendants) (after Building the Base: The Meeting)
15 Sinbi (Kournan Pendants) (after Building the Base: The Meeting)
Crafters[edit | edit source]
20 Burreh (armor crafter) (always)
10 Ahamid (Elite armor crafter) (after Building the Base: Prisoners of War)
10 Shausha (Weaponsmith) (after Building the Base: Prisoners of War)
20 Grif Ebonmane (Weaponsmith) (after The Tools of War)
20 Kol Swordshanks (Weaponsmith) (after The Tools of War)
Merchants and Traders[edit | edit source]
10 Dalzid (Merchant) (always)
20 Benera (Dye Trader) (after Building the Base: The Interrogation)
10 Marlani (Material Trader) (always)
20 Stasheh (Rare Material Trader) (always)
20 Hasahk the Clever (Rare Material Trader) (after Koss Goes Recruiting)
17 Jehrono (Rare Material Trader) (after Melonni Goes Recruiting)
20 Kerendu (Rare Scroll Trader) (after Building the Base: The Meeting)
20 Megundeh (Rune Trader) (after Building the Base: The Interrogation)
Trainers[edit | edit source]
10 Kenohir (Skill trainer) (after Building the Base: Prisoners of War)
20 Libeh (Hero Skills) (after Building the Base: Prisoners of War)
Other NPCs[edit | edit source]
10 Dzawan (Pet Tamer) (after Building the Base: The Interrogation)
10 Zuwarah (Profession Changer) (after Building the Base: Prisoners of War)
Quests[edit | edit source]
Command Post[edit | edit source]
- Dunkoro: Building the Base: Prisoners of War
- Dunkoro: Building the Base: The Interrogation
- Dunkoro: Building the Base: The Meeting
- Dunkoro: The Foolhardy Father
- Dunkoro: A Little Recon
- Dunkoro: The Tools of War
- Dunkoro: Eavesdropping
- Dunkoro: Koss Goes Recruiting OR: Melonni Goes Recruiting
- Koss: A Fool's Luck (Koss required)
- Koss: Koss's Elixir (Koss required)
- Margrid the Sly: Fish in a Barrel
- Margrid the Sly: You Can Run...
- Melonni: Weird Waters
- Zhed Shadowhoof: Centaur Concerns
Notes[edit | edit source]
- For a party with multiple players, the Heroes present will be only those who are available to all players in the party. However, any Vendor who is available to any player in the party will be present.
- It is suspected that Margrid's appearance in the Command Post after recruiting Master of Whispers is a bug.