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Communing skills (Factions)

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Quest-medium.png This skill may be earned from a quest. See skill information for details.

Energy.png Energy requirement

Activation.png Activation time

Recharge.png Recharge time

Communing

Armor of Unfeeling.jpg Armor of Unfeeling Skill. For 10...30...35 seconds, your spirits within earshot take 50% less damage and are immune to critical hits.
    5 Energy.png 1 Activation.png 20 Recharge.png
Factions    
Binding Chains.jpg Binding Chains Hex Spell. For 3 seconds, target foe and all nearby foes move 90% slower and take 1...24...30 damage each second while moving.
    10 Energy.png 1 Activation.png 15 Recharge.png
Factions    
Brutal Weapon.jpg Brutal Weapon Weapon Spell. Give target ally a Brutal Weapon for 10...34...40 seconds. The bearer's weapon strikes for +5...13...15 damage as long as the bearer is under no enchantments.
    10 Energy.png 1 Activation.png 15 Recharge.png
Factions   Can be obtained through a quest
Defiant Was Xinrae.jpg Defiant Was Xinrae Elite Item Spell. Hold Xinrae's ashes for up to 15...51...60 seconds. While you hold her ashes, you cannot lose more than 20% of your max Health from a single hit. When you drop her ashes, you steal 5...41...50 Health from all nearby foes.
    5 Energy.png 1 Activation.png 20 Recharge.png
Factions    
Disenchantment.jpg Disenchantment Binding Ritual. Create a level 1...10...12 spirit. This spirit deals 5...17...20 damage and anyone struck by its attack loses one enchantment. This spirit dies after 10...30...35 seconds.
    15 Energy.png 1 Activation.png 30 Recharge.png
Factions    
Displacement.jpg Displacement Binding Ritual. Create a level 1...11...14 spirit. All non-spirit allies within its range have a 75% chance to block incoming attacks. Every time an attack is blocked in this way, this spirit takes 60 damage. This spirit dies after 30...54...60 seconds.
    15 Energy.png ¾ Activation.png 45 Recharge.png
Factions    
Dissonance.jpg Dissonance Binding Ritual. Create a level 1...10...12 spirit. This spirit deals 5...17...20 damage and anyone struck by its attack is interrupted. This spirit dies after 10...22...25 seconds.
    25 Energy.png 1 Activation.png 45 Recharge.png
Factions   Can be obtained through a quest
Dulled Weapon.jpg Dulled Weapon Hex Spell. For 5...13...15 seconds, target foe and all adjacent foes cannot achieve a critical hit and deal 1...12...15 less damage.
    15 Energy.png 1 Activation.png 20 Recharge.png
Factions    
Earthbind.jpg Earthbind Binding Ritual. Create a level 1...11...14 spirit. All non-spirit foes knocked down within its range are knocked down for at least 3 seconds. Whenever this happens, this spirit loses 50...30...25 Health. This spirit dies after 15...39...45 seconds.
    15 Energy.png 1 Activation.png 30 Recharge.png
Factions    
Guided Weapon.jpg Guided Weapon Weapon Spell. For 4...9...10 seconds, target ally's attacks cannot be blocked.
    15 Energy.png 2 Activation.png 5 Recharge.png
Factions    
Mighty Was Vorizun.jpg Mighty Was Vorizun Item Spell. Hold Vorizun's ashes for up to 15...51...60 seconds. While you hold his ashes, you gain +15 armor and +30 maximum Energy.
    5 Energy.png 2 Activation.png 30 Recharge.png
Factions    
Pain.jpg Pain Binding Ritual. Create a level 1...10...12 spirit. This spirit's attacks deal 5...25...30 damage. This spirit dies after 30...126...150 seconds.
    5 Energy.png ¾ Activation.png 30 Recharge.png
Factions   Can be obtained through a quest
Restoration.jpg Restoration Binding Ritual. Create a level 1...11...14 spirit. When this spirit dies, all party members in the area are resurrected with 5...41...50% Health and zero Energy. This spirit dies after 30 seconds.
    10 Energy.png 1 Activation.png 30 Recharge.png
Factions    
Shadowsong.jpg Shadowsong Binding Ritual. Create a level 1...8...10 spirit. This spirit's attacks deal 5...17...20 damage and cause Blindness for 1...5...6 seconds. This spirit dies after 30 seconds.
    15 Energy.png 1 Activation.png 30 Recharge.png
Factions   Can be obtained through a quest
Shelter.jpg Shelter Binding Ritual. Create a level 1...10...12 spirit. Non-spirit allies within its range cannot lose more than 10% maximum Health from a single attack. When this spirit prevents damage, it loses 75...51...45 Health. This spirit lasts 30...54...60 seconds.
    25 Energy.png 1 Activation.png 45 Recharge.png
Factions    
Soothing.jpg Soothing Binding Ritual. Create a level 1...10...12 spirit. All foes within its range take twice as long to build adrenaline. This spirit dies after 15...39...45 seconds.
    15 Energy.png 1 Activation.png 45 Recharge.png
Factions    
Union.jpg Union Binding Ritual. Create a level 1...10...12 spirit. Whenever a non-spirit ally in its range takes damage or life steal, it is reduced by 15 and the spirit takes 15 damage. This spirit dies after 30...54...60 seconds.
    15 Energy.png ¾ Activation.png 45 Recharge.png
Factions   Can be obtained through a quest
Vital Weapon.jpg Vital Weapon Weapon Spell. For 5...25...30 seconds, target ally has a Vital Weapon and has +40...148...175 maximum Health.
    5 Energy.png 1 Activation.png 2 Recharge.png
Factions    
Wanderlust.jpg Wanderlust Elite Binding Ritual. Create a level 1...10...12 spirit. Whenever this spirit's attack hits a stationary foe, that foe is knocked down and the spirit loses 70...54...50 Health. This spirit dies after 30...54...60 seconds.
    10 Energy.png 1 Activation.png 45 Recharge.png
Factions    
Weapon of Quickening.jpg Weapon of Quickening Elite Weapon Spell. For 5...21...25 seconds, target ally has a Weapon of Quickening, and spells and binding rituals recharge 33% faster.
    10 Energy.png 2 Activation.png 5 Recharge.png
Factions