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(→‎Notes: changed a part in notes where it reffered to conjue phantasm as -3 degen while it is really -5)
m (Adding de: language link)
 
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'''[[Skill Trainer]]s''':
 
'''[[Skill Trainer]]s''':
 
*[[Michiko]] ([[Kaineng Center]])
 
*[[Michiko]] ([[Kaineng Center]])
*[[Zytka]] ([[House zu Heltzer]])
 
   
== Notes ==
+
==Notes==
  +
*Conjure Nightmare costs 50% more energy (15 vs 10) than Conjure Phantasm, but deals 60% more damage (8 pips of degen vs 5 pips).
*To help offset the 25 energy cost, combine with [[Mantra of Persistence]] to increase the duration. Also try [[energy management guide|energy management skills]] to sustain Conjure Nightmare's energy demands.
 
*Due to its high energy cost and short recharge time, Conjure Nightmare is particularly effective with [[Auspicious Incantation]].
 
*The cast time and cooldown are the same as [[Conjure Phantasm]]. The question then becomes: is -5 health degen worth 15 energy? The answer is generally no.
 
*Combines well with [[Energizing Wind]].
 
   
 
== Related skills ==
 
== Related skills ==
 
*{{skill icon|Conjure Phantasm}}
 
*{{skill icon|Conjure Phantasm}}
  +
  +
== Related articles ==
  +
*[[Hex spell skills quick reference]]
  +
*[[Regen/Degen health skills quick reference]]
  +
  +
[[de:Alptraum beschwören]]

Latest revision as of 04:47, 7 December 2010

Skill details
Conjure Nightmare
Conjure Nightmare
Campaign Factions Mesmer
Profession Mesmer
Attribute Illusion Magic
Type Hex Spell
    15 Energy 1 Activation 5 Recharge

Full: For 2...13...16 seconds, target foe suffers -8 Health degeneration.

Concise: (2...13...16 seconds.) Causes -8 Health degeneration.

Illusion Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Duration 2 3 4 5 6 7 8 9 9 10 11 12 13 14 15 16 17 18 19 20 21 22

Acquisition[ | ]

Skill Trainers:

Notes[ | ]

  • Conjure Nightmare costs 50% more energy (15 vs 10) than Conjure Phantasm, but deals 60% more damage (8 pips of degen vs 5 pips).

Related skills[ | ]

Related articles[ | ]