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'''[[Skill Trainer]]s''': |
'''[[Skill Trainer]]s''': |
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*[[Michiko]] ([[Kaineng Center]]) |
*[[Michiko]] ([[Kaineng Center]]) |
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− | *[[Zytka]] ([[House zu Heltzer]]) |
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− | == |
+ | ==Notes== |
+ | *Conjure Nightmare costs 50% more energy (15 vs 10) than Conjure Phantasm, but deals 60% more damage (8 pips of degen vs 5 pips). |
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− | *To help offset the 25 energy cost, combine with [[Mantra of Persistence]] to increase the duration. Also try [[energy management guide|energy management skills]] to sustain Conjure Nightmare's energy demands. |
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− | *Due to its high energy cost and short recharge time, Conjure Nightmare is particularly effective with [[Auspicious Incantation]]. |
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− | *The cast time and cooldown are the same as [[Conjure Phantasm]]. The question then becomes: is -5 health degen worth 15 energy? The answer is generally no. |
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− | *Combines well with [[Energizing Wind]]. |
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== Related skills == |
== Related skills == |
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*{{skill icon|Conjure Phantasm}} |
*{{skill icon|Conjure Phantasm}} |
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+ | == Related articles == |
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+ | *[[Hex spell skills quick reference]] |
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+ | *[[Regen/Degen health skills quick reference]] |
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+ | |||
+ | [[de:Alptraum beschwören]] |
Latest revision as of 04:47, 7 December 2010
Skill details
Conjure Nightmare | ||||||||||||
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Full: For 2...13...16 seconds, target foe suffers -8 Health degeneration.
Concise: (2...13...16 seconds.) Causes -8 Health degeneration.
Illusion Magic | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
Duration | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 |
Acquisition[ | ]
Notes[ | ]
- Conjure Nightmare costs 50% more energy (15 vs 10) than Conjure Phantasm, but deals 60% more damage (8 pips of degen vs 5 pips).