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Contagion

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Skill details
Contagion
Contagion.jpg
Campaign Nightfall Necromancer
Profession Necromancer
Attribute Death Magic
Type Elite Enchantment Spell
    5 Energy.png 1 Activation.png 20 Recharge.png

Full: For 60 seconds, whenever you suffer from a new condition, all foes in the area suffer from that same condition and you sacrifice 10...6...5% maximum Health.

Concise: (60 seconds.) Whenever you gain a condition, all foes in the area gain that same condition. You sacrifice 10...6...5% maximum Health each time this happens.

Death Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
% Health sacrifice 10 10 9 9 9 8 8 8 7 7 7 6 6 6 5 5 5 4 4 4 3 3

Acquisition[edit | edit source]

Signet of Capture:

Notes[edit | edit source]

  • Combines well with Dark Aura.
  • Combines well with skills that cause conditions on yourself to be able to send those controlled to foes. See Self condition inflict skills quick reference for an overview.
  • Consider Signet of Malice with this spell, simply target any enemy who was in the area when you received a condition to remove it again. Another option is Foul Feast, not only does it transfer all the conditions to you but it also helps cover the life sacrifice and could lead to a net gain in energy.
  • When used with Infuse Condition, conditions you receive will be instantly transferred to your closest minion and Contagion will not trigger.

Related skills[edit | edit source]

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