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Full: For 10 seconds, you gain +10 armor if you have a condition and gain 1...3...3 Health regen for each condition you are suffering from. When this enchantment ends, you are cured of 1...2...2 conditions.
Concise: (10 seconds.) Gain +10 armor while conditioned. Gain 1...3...3 Health regeneration for each condition you have. End Effect: remove 1...2...2 conditions.