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Costume Brawl (2007)

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Disambiguous.png This article is about the 2007 version of the Costume Brawl. For the 2008 version, see Costume Brawl (2008).
Disambiguous.png This article is about the 2007 version of the Costume Brawl. For the 2009 version, see Costume Brawl (2009).

Overview[edit | edit source]

The Costume Brawl is a new addition to Halloween festivals, first unveiled for Halloween 2007. It allows players to join a PvP match looking like a notable person of the Guild Wars storyline of the same profession and gender of the character.

Obtained from

Bobby in Lion's Arch, Kamadan, Droknar's Forge or Great Temple of Balthazar

Quotes

"After you speak with Bobby, you will enter the outpost for the Costume Brawl already dressed in your costume, with your skills selected. If you forgot a weapon, one will be spawned at your feet. From there, you will join the combat in one of two brand new arenas or two favorites from the Hero Battle series. Each brawl is free of Death Penalty, and each round will last ten minutes. At the end of a match, every player on the winning team will receive a prize." [1]

Prize[edit | edit source]

Disguises[edit | edit source]

Costume Brawl disguise
Profession Male Costume Female Costume
Warrior Warrior Lukas Devona
Ranger Ranger Aidan Zho
Monk Monk Mhenlo Tahlkora
Necromancer Necromancer Olias Livia
Mesmer Mesmer Erys Vasburg Seaguard Hala
Elementalist Elementalist Argo Cynn
Assassin Assassin Anton Nika
Ritualist Ritualist Razah Xandra
Paragon Paragon Morgahn Hayda
Dervish Dervish Kahmu Melonni

Skills used[edit | edit source]

  • Each profession uses their corresponded skills listed below.
  • Gender of the character does not change these skills.

Warrior[edit | edit source]

Strength: 10, Swordsmanship: 14, Tactics: 10

Crippling Slash.jpg

Crippling Slash

Gash.jpg

Gash

Sun and Moon Slash.jpg

Sun and Moon Slash

Enraging Charge.jpg

Enraging Charge

Healing Signet.jpg

Healing Signet

Bull's Strike.jpg

Bull's Strike

Tiger Stance.jpg

Tiger Stance

Shield Bash.jpg

Shield Bash

Ranger[edit | edit source]

Expertise: 12, Wilderness Survival: 11, Marksmanship: 12

Burning Arrow.jpg

Burning Arrow

Distracting Shot.jpg

Distracting Shot

Savage Shot.jpg

Savage Shot

Apply Poison.jpg

Apply Poison

Troll Unguent.jpg

Troll Unguent

Natural Stride.jpg

Natural Stride

Antidote Signet.jpg

Antidote Signet

Pin Down.jpg

Pin Down

Monk[edit | edit source]

Healing Prayers: 9, Smiting Prayers: 14, Divine Favor: 11

Healing Breeze.jpg

Healing Breeze

Signet of Judgment.jpg

Signet of Judgment

Divine Intervention.jpg

Divine Intervention

Signet of Devotion.jpg

Signet of Devotion

Smite Condition.jpg

Smite Condition

Smite Hex.jpg

Smite Hex

Banish.jpg

Banish

Bane Signet.jpg

Bane Signet

Necromancer[edit | edit source]

Blood Magic: 12, Soul Reaping: 11, Curses: 11

Reaper's Mark.jpg

Reaper's Mark

Life Siphon.jpg

Life Siphon

Enfeeble.jpg

Enfeeble

Strip Enchantment.jpg

Strip Enchantment

Signet of Lost Souls.jpg

Signet of Lost Souls

Faintheartedness.jpg

Faint heartedness

Plague Touch.jpg

Plague Touch

Barbed Signet.jpg

Barbed Signet

Mesmer[edit | edit source]

Fast Casting: 9, Domination Magic: 14, Inspiration Magic: 11

Energy Surge.jpg

Energy Surge

Power Spike.jpg

Power Spike

Ether Feast.jpg

Ether Feast

Shatter Enchantment.jpg

Shatter Enchantment

Empathy.jpg

Empathy

Energy Burn.jpg

Energy Burn

Leech Signet.jpg

Leech Signet

Complicate.jpg

Complicate

Elementalist[edit | edit source]

Fire Magic: 12, Water Magic: 11, Energy Storage: 12

Searing Flames.jpg

Searing Flames

Glowing Gaze.jpg

Glowing Gaze

Steam.jpg

Steam

Flame Djinn's Haste.jpg

Flame Djinn's Haste

Aura of Restoration.jpg

Aura of Restoration

Glyph of Lesser Energy.jpg

Glyph of Lesser Energy

Liquid Flame.jpg

Liquid Flame

Fire Attunement.jpg

Fire Attunement

Assassin[edit | edit source]

Dagger Mastery: 12, Shadow Arts: 9, Critical Strikes: 11

Aura of Displacement.jpg

Aura of Displacement

Golden Phoenix Strike.jpg

Golden Phoenix Strike

Horns of the Ox.jpg

Horns of the Ox

Falling Lotus Strike.jpg

Falling Lotus Strike

Twisting Fangs.jpg

Twisting Fangs

Shadow Refuge.jpg

Shadow Refuge

Dash.jpg

Dash

Signet of Malice.jpg

Signet of Malice

Ritualist[edit | edit source]

Restoration Magic: 11, Channeling Magic: 14, Spawning Power: 9

Preservation.jpg

Preservation

Nightmare Weapon.jpg

Nightmare Weapon

Bloodsong.jpg

Bloodsong

Essence Strike.jpg

Essence Strike

Spirit Burn.jpg

Spirit Burn

Mend Body and Soul.jpg

Mend Body and Soul

Splinter Weapon.jpg

Splinter Weapon

Ancestors' Rage.jpg

Ancestors' Rage

Paragon[edit | edit source]

Spear Mastery: 14, Command: 8, Leadership: 12

Cruel Spear.jpg

Cruel Spear

Spear of Lightning.jpg

Spear of Lightning

Blazing Spear.jpg

Blazing Spear

Anthem of Weariness.jpg

Anthem of Weariness

Leader's Comfort.jpg

Leader's Comfort

"Fall Back!".jpg

"Fall Back!"

Remedy Signet.jpg

Remedy Signet

"Go for the Eyes!".jpg

"Go for the Eyes!"

Dervish[edit | edit source]

Scythe Mastery: 14, Earth Prayers: 9, Mysticism: 11

Avatar of Melandru.jpg

Avatar of Melandru

Wearying Strike.jpg

Wearying Strike

Chilling Victory.jpg

Chilling Victory

Vital Boon.jpg

Vital Boon

Pious Fury.jpg

Pious Fury

Imbue Health.jpg

Imbue Health

Rending Touch.jpg

Rending Touch

Pious Haste.jpg

Pious Haste

Weapons[edit | edit source]

Upon entering the mission, a customized weapon (and shield, if applicable) will drop for each player. These weapons match the skill set of your costume. These cannot be sold to merchants. Note that Monk and Necromancer characters will not meet the requirement for their weapon, so it is advisable to bring your own weapon if playing one of these professions. Paragons are advised to bring their own shield due to the same problem.

Warrior[edit | edit source]

Slashing Dmg: 15-22 (Requires 12 Swordmanship)
Damage +15% (while Health is above 50%)
Damage +20%
Armor: 16 (Requires 9 Tactics)

Ranger[edit | edit source]

Piercing Dmg: 15-28 (Requires 12 Marksmanship)
Damage +15% (while Health is above 50%)
Damage +20%

Monk[edit | edit source]

Fire Dmg: 11-22 (Requires 12 Divine Favor)
Halves skill recharge of spells (Chance: 20%)
Halves casting time of spells (Chance: 10%)
Damage +20%

Necromancer[edit | edit source]

Dark Dmg: 11-22 (Requires 12 Soul Reaping)
Halves skill recharge of spells (Chance: 20%)
Halves casting time of spells (Chance: 10%)
Damage +20%

Mesmer[edit | edit source]

Chaos Dmg: 11-22 (Requires 12 Domination Magic)
Halves skill recharge of spells (Chance: 20%)
Halves casting time of spells (Chance: 10%)
Damage +20%

Elementalist[edit | edit source]

Fire Dmg: 11-22 (Requires 12 Fire Magic)
Halves skill recharge of spells (Chance: 20%)
Halves casting time of spells (Chance: 10%)
Damage +20%

Assassin[edit | edit source]

Piercing Dmg: 7-17 (Requires 12 Dagger Mastery)
Damage +15% (while Health is above 50%)
Damage +20%

Ritualist[edit | edit source]

Lightning Dmg: 11-22 (Requires 12 Channeling Magic)
Halves skill recharge of spells (Chance: 20%)
Halves casting time of spells (Chance: 10%)
Damage +20%

Paragon[edit | edit source]

Piercing Dmg: 14-27 (Requires 12 Spear Mastery)
Damage +15% (while Health is above 50%)
Damage +20%
Armor: 16 (Requires 9 Command)

Dervish[edit | edit source]

Slashing Dmg: 9-41 (Requires 12 Scythe Mastery)
Damage +15% (while Health is above 50%)
Damage +20%

Maps and Strategies[edit | edit source]

There are two maps and each has capture points; the objective of both maps is to be the first team to score 20 points. Points are accumulated by killing opponents (1 point each kill) and capturing shrines, which fill up the team's "Morale" bar and consequently grants points each time it fills up completely. Holding more capture points increases the rate at which the Morale bar fills up.

Depending on the map, the following shrines may be encountered:

  • Battle Cry Shrine: Grants Battle Cry effect, increasing movement, attack and skill recharge speed
  • Health Shrine: Gives +120 maximum health
  • Energy Shrine: Reduces cost of skills
  • Morale Shrine: Increases morale speed

Unlike Alliance Battles, capturing shrines is not the key to victory, as shrines will only add to the morale speed rather than adding points directly. However, the teams that neglect shrines will be faced with both a tactical disadvantage and may not be able to kill faster than the opposing team is gaining points from shrines. Teams should therefore balance shrine-holding and killing while preventing deaths.

Notes[edit | edit source]

  • Whilst in Costume Brawl or its mission location, you will be under what appears to be an enchantment, which is called simply "Disguise".
  • Deaths in Costume Brawl counted towards the /deaths counter when this arena launched. This was fixed in a later update.
  • There is a glitch in the staging area that allows you to go behind the Guards of the Isle. To do this, stand back from the furthest left guard and click just to the right of the top of the waterfall.
  • Any level player may participate in this arena with players of every level having the same max health, armor (max AL for each profession), and energy.
  • Even though you can change your skill bar or reorder the skills, when you enter the Mission, the skill bar will reset to its default settings.
  • The dances of characters are based on the in-game character rather than the profession. For example, Mhenlo performs a Ranger dance as he does as an NPC rather than a Monk dance.
  • Guild capes do not appear on character models in the Costume Brawl.
  • No new skills can be unlocked by using a Costume Brawl disguise.