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Costume Brawl (2008)

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Disambiguous.png This article is about the 2008 Costume Brawl minigame. For information on the 2007 version, see Costume Brawl (2007).
Disambiguous.png This article is about the 2008 Costume Brawl minigame. For information on the 2009 version, see Costume Brawl (2009).

Overview[edit | edit source]

The Costume Brawl is a part of the Halloween festivals. It allows players to join a PvP match looking like a notable person of the Guild Wars storyline of the same profession and gender of the character.

Obtained from

Bobby in Lion's Arch, Kamadan, Droknar's Forge or Great Temple of Balthazar


"After you speak with Bobby, you will enter the outpost for the Costume Brawl already dressed in your costume, with your skills selected. If you forgot a weapon, one will be spawned at your feet. From there, you will join the combat in one of three brand new arenas or two favorites from the Hero Battle series. Each brawl is free of Death Penalty, and each round will last ten minutes. At the end of a match, every player on the winning team will receive a prize."

Prize[edit | edit source]

  • 5 Trick-or-Treat Bags
  • 9 Gamer Points + 1 point for each previous win in the streak (so the second consecutive win gives 11, the third 12, and so on, maximum of 41).
  • 40 Balthazar Faction for the first kill of each member of the opposing team, 20 Faction every time your team earns a point, and an additional 5 Faction per point for a victory.

Disguises[edit | edit source]

Costume Brawl disguise
Profession Male Costume Female Costume
Warrior Warrior Lukas Devona
Ranger Ranger Aidan Zho
Monk Monk Mhenlo Tahlkora
Necromancer Necromancer Olias Livia
Mesmer Mesmer Erys Vasburg Seaguard Hala
Elementalist Elementalist Argo Cynn
Assassin Assassin Anton Nika
Ritualist Ritualist Razah Xandra
Paragon Paragon Morgahn Hayda
Dervish Dervish Kahmu Melonni

Skills used[edit | edit source]

  • Each profession uses their corresponded skills listed below.
  • Gender of the character does not change these skills.

Warrior[edit | edit source]

Strength: 13, Axe Mastery: 14



Executioner's Strike.jpg

Executioner's Strike

Disrupting Chop.jpg

Disrupting Chop

Bull's Strike.jpg

Bull's Strike



Tiger Stance.jpg

Tiger Stance

Lion's Comfort.jpg

Lion's Comfort

Shield Bash.jpg

Shield Bash

Ranger[edit | edit source]

Marksmanship: 12, Wilderness Survival: 12, Expertise: 11

Melandru's Shot.jpg

Melandru's Shot

Savage Shot.jpg

Savage Shot

Distracting Shot.jpg

Distracting Shot

Sloth Hunter's Shot.jpg

Sloth Hunter's Shot

Troll Unguent.jpg

Troll Unguent

Apply Poison.jpg

Apply Poison

Natural Stride.jpg

Natural Stride

Antidote Signet.jpg

Antidote Signet

Monk[edit | edit source]

Smiting Prayers: 14, Healing Prayers: 11, Divine Favor: 9

Reversal of Damage.jpg

Reversal of Damage

Smite Hex.jpg

Smite Hex

Smite Condition.jpg

Smite Condition

Healing Breeze.jpg

Healing Breeze

Vigorous Spirit.jpg

Vigorous Spirit

Bane Signet.jpg

Bane Signet

Signet of Judgment.jpg

Signet of Judgment

Castigation Signet.jpg

Castigation Signet

Necromancer[edit | edit source]

Soul Reaping: 14, Curses: 13


Faint heartedness

Parasitic Bond.jpg

Parasitic Bond

Signet of Lost Souls.jpg

Signet of Lost Souls

Rip Enchantment.jpg

Rip Enchantment

Insidious Parasite.jpg

Insidious Parasite

Foul Feast.jpg

Foul Feast

Plague Signet.jpg

Plague Signet



Elementalist[edit | edit source]

Water Magic: 14, Energy Storage: 11, Fire Magic: 9

Glyph of Immolation.jpg

Glyph of Immolation





Freezing Gust.jpg

Freezing Gust

Glowing Ice.jpg

Glowing Ice

Glyph of Restoration.jpg

Glyph of Restoration

Ice Spikes.jpg

Ice Spikes

Water Attunement.jpg

Water Attunement

Mesmer[edit | edit source]

Fast Casting: 9, Domination Magic: 14, Inspiration Magic: 11

Wastrel's Worry.jpg

Wastrel's Worry



Power Spike.jpg

Power Spike

Cry of Frustration.jpg

Cry of Frustration

Energy Burn.jpg

Energy Burn



Ether Feast.jpg

Ether Feast

Lyssa's Aura.jpg

Lyssa's Aura

Ritualist[edit | edit source]

Spawning Power: 9, Channeling Magic: 13, Restoration Magic: 12

Caretaker's Charge.jpg

Caretaker's Charge

Nightmare Weapon.jpg

Nightmare Weapon

Wielder's Boon.jpg

Wielder's Boon

Weapon of Warding.jpg

Weapon of Warding

Essence Strike.jpg

Essence Strike

Protective Was Kaolai.jpg

Protective Was Kaolai

Ancestors' Rage.jpg

Ancestors' Rage



Assassin[edit | edit source]

Dagger Mastery: 14, Deadly Arts: 4, Shadow Arts: 11, Critical Strikes: 9

Hidden Caltrops.jpg

Hidden Caltrops

Death's Charge.jpg

Death's Charge

Iron Palm.jpg

Iron Palm

Falling Lotus Strike.jpg

Falling Lotus Strike

Twisting Fangs.jpg

Twisting Fangs

Black Spider Strike.jpg

Black Spider Strike

Blades of Steel.jpg

Blades of Steel

Heart of Shadow.jpg

Heart of Shadow

Paragon[edit | edit source]

Spear Mastery: 14, Leadership: 11, Command: 9

Cruel Spear.jpg

Cruel Spear

Spear of Lightning.jpg

Spear of Lightning

Disrupting Throw.jpg

Disrupting Throw

Anthem of Flame.jpg

Anthem of Flame

Remedy Signet.jpg

Remedy Signet

"Fall Back!".jpg

"Fall Back!"

"Never Surrender!".jpg

"Never Surrender!"

"Go for the Eyes!".jpg

"Go for the Eyes!"

Dervish[edit | edit source]

Scythe Mastery: 14, Wind Prayers: 10, Mysticism: 9, Earth Prayers: 6

Wounding Strike.jpg

Wounding Strike

Chilling Victory.jpg

Chilling Victory

Crippling Sweep.jpg

Crippling Sweep

Signet of Mystic Speed.jpg

Signet of Mystic Speed

Attacker's Insight.jpg

Attacker's Insight

Watchful Intervention.jpg

Watchful Intervention

Vital Boon.jpg

Vital Boon

Heart of Fury.jpg

Heart of Fury

Weapons[edit | edit source]

Warrior[edit | edit source]

Slashing Dmg: 6-28 (Requires 12 Axe Mastery)
Damage +15% (while Health is above 50%)
Damage +20%
Armor: 16 (Requires 9 Strength)

Ranger[edit | edit source]

Piercing Dmg: 15-28 (Requires 12 Marksmanship)
Damage +15% (while Health is above 50%)
Damage +20%

Monk[edit | edit source]

Holy Dmg: 11-22 (Requires 12 Smiting Prayers)
Halves skill recharges of spells (Chance: 20%)
Halves casting time of spells (Chance: 10%)
Damage +20%

Necromancer[edit | edit source]

Dark Dmg: 11-22 (Requires 12 Soul Reaping)
Halves skill recharges of spells (Chance: 20%)
Halves casting time of spells (Chance: 10%)
Damage +20%

Mesmer[edit | edit source]

Chaos Dmg: 11-22 (Requires 12 Domination)
Halves skill recharges of spells (Chance: 20%)
Halves casting time of spells (Chance: 10%)
Damage +20%

Elementalist[edit | edit source]

Cold Dmg: 11-22 (Requires 12 Water Magic)
Halves skill recharge of spells (Chance: 20%)
Halves casting time of spells (Chance: 10%)
Damage +20%

Ritualist[edit | edit source]

Lightning Dmg: 11-22 (Requires 12 Communing)
Halves skill recharges of spells (Chance: 20%)
Halves casting time of spells (Chance: 10%)
Damage +20%

Assassin[edit | edit source]

Piercing Dmg: 7-17 (Requires 12 Dagger Mastery)
Damage +15% (while Health is above 50%)
Damage +20%

Paragon[edit | edit source]

Piercing Dmg: 14-27 (Requires 12 Spear Mastery)
Damage +15% (while Health is above 50%)
Damage +20%
Armor: 16 (Requires 9 Command)

Dervish[edit | edit source]

Slashing Dmg: 9-41 (Requires 12 Scythe Mastery)
Damage +15% (while health is above 50%)
Damage +20%

Maps and Strategies[edit | edit source]

There are three maps and each has capture points; the objective of both maps is to be the first team to score 20 points. Points are accumulated by killing opponents (1 point each kill) and capturing shrines, which fill up the team's "Morale" bar and consequently grants points each time it fills up completely. Holding more capture points increases the rate at which the Morale bar fills up.

Depending on the map, the following shrines may be encountered:

  • Battle Cry Shrine: Grants Battle Cry effect, increasing movement, attack and skill recharge speed by 15%
  • Health Shrine: Gives +120 maximum health
  • Energy Shrine: Reduces energy cost of skills by 20%
  • Morale Shrine: Increases morale speed by twice as much as other shrines and also gives all nearby creatures the "To the Pain!" buff. While under this effect, you deal 10% more damage but healing is reduced by 10%.

Unlike Alliance Battles, capturing shrines is not the key to victory, as shrines will only add to the morale speed rather than adding points directly. However, the teams that neglect shrines will be faced with both a tactical disadvantage and may not be able to kill faster than the opposing team is gaining points from shrines. Teams should therefore balance shrine-holding and killing while preventing deaths.

If you decide to break off from your team alone or with a partner, make sure you know the advantages and disadvantages of your own team's professions as well as you know the other team's. Safety in numbers can be beneficial, but knowing how classes match up can allow your team to take a more spread out approach, allowing you to cap more shrines with less wasted effort and sometimes allowing you to split up the enemy team as well to pick them off.

It is often smart to split up at the very beginning to cap more shrines, since 4 people cap at the same speed as 5, and you won't be running into any enemies in the first 15 seconds of the game anyways.

Keep in mind that every death from your team gives the opponent a point, so make sure you know when to retreat from battle and when to lay on pressure. In general, don't allow yourself to be outnumbered if you can help it. Additionally, if your opponent is able to outrun or snare you, it may be best to turn around and cause them as much trouble as possible.

Notes[edit | edit source]

  • Whilst in Costume Brawl or its mission location, you will be under a disguise effect named after the character you are disguised as (for a male monk, the effect is named "Mhenlo", for a female elementalist, the effect is named "Cynn").
  • Any level player may participate in this arena with players of every level having the same max health, armor (max AL for each profession), and energy.
  • Even though you can change your skill bar or reorder the skills, when you enter the Mission, the skill bar will reset to its default settings.
  • The dances of characters are based on the in-game character rather than the profession. For example, Mhenlo performs a Ranger dance as he does as an NPC rather than a Monk dance.
  • Guild capes do not appear on character models in the Costume Brawl.
  • No new skills can be unlocked by using a Costume Brawl disguise.
  • Death does not count against the Survivor title.