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+ | In Guild Wars, to [[cover]] means to stack [[condition]]s, [[enchantment]]s or [[hex]]es so that when they are removed, the more desired effects remain while the less important ones, the so-called covers, are removed. Skills used as covers are usually low cost and/or fast activating so that they can be quickly applied or re-applied. |
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− | {{stub}} |
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− | == |
+ | == Examples == |
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+ | Using [[Spoil Victor]] before [[Parasitic Bond]] will result in Parasitic Bond covering Spoil Victor. If only a single hex is removed, Spoil Victor will remain, which is the more desired effect. |
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− | In Guild Wars, covering means to stack certain things ([[Condition]]s, [[Enchantment]]s, [[Hex]]es) so that when they are removed, the more important one remains while the less imporant one, or "Cover" is removed. Covers are usually easily reapplied because of their cheap costs and/or fast casting times. |
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+ | == Related articles== |
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− | == Common Condition Covers: == |
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+ | * [[Cover enchantment]] |
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+ | * [[Cover hex]] |
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+ | [[Category:Glossary]] |
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+ | [[de:Covern]] |
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− | [[Blinding Flash]] + [[Enervating Charge]]; The [[Weakness]] condition covers the [[Blind]] condition, which is the desired condition. |
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− | [[Eviscerate]] + [[Axe Rake]]; The [[Crippled]] condition covers the [[Deep Wound]] condition, both are desired, but deep wound is more hazerdous to the enemy and required for [[Axe Rake]] to have an effect. |
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− | == Common Hex Covers: == |
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− | [[Parasitic Bond]]; Covers most necromancer hex spells. The cheap cost (5 [[Energy]]) and quick recharge make this ideal for a cover hex. |
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− | [[Conjure Phantasm]]; This hex is fairly powerful by itself, but covering important hexes like [[Migraine]] or [[Fragility]], this can be equally valuable. |
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− | [[Wastrel's Worry]]; This hex is very cheap and very [[Spam]]able. This is usually used to encourage casting while covering [[Backfire]], [[Soul Leech]], or [[Spiteful Spirit]]. |
Latest revision as of 04:51, 7 December 2010
In Guild Wars, to cover means to stack conditions, enchantments or hexes so that when they are removed, the more desired effects remain while the less important ones, the so-called covers, are removed. Skills used as covers are usually low cost and/or fast activating so that they can be quickly applied or re-applied.
Examples[ | ]
Using Apply Poison and Crippling Shot together will result in the poisoned condition covering the crippled condition. If only a single condition is removed, the cripple will remain, which is the more desired effect.
Using Spoil Victor before Parasitic Bond will result in Parasitic Bond covering Spoil Victor. If only a single hex is removed, Spoil Victor will remain, which is the more desired effect.