|This article is about the primary attribute for Assassins. For the Dagger Mastery skill, see Critical Strike.|
Guild Wars description[edit | edit source]
The chance for critical hits increases 1% for each attribute point spent in Critical Strikes. For each critical hit, the Assassin receives 1 energy at rank 3 and above, 2 energy at rank 8 and above, and 3 energy at rank 13 and above.
General description[edit | edit source]
Critical Strikes is an important attribute to an Assassin, both offensively and defensively. Several Assassin skills only act when a critical strike is struck, such as Way of Perfection. Critical Strikes allow an Assassin to strike down an enemy caster quickly, so that a swift return to safety is possible.
|+Critical Hit Probability||0.0%||1.0%||2.0%||3.0%||4.0%||5.0%||6.0%||7.0%||8.0%||9.0%||10.0%||11.0%||12.0%||13.0%||14.0%||15.0%||16.0%||17.0%||18.0%||19.0%||20.0%|
|Energy Gained per Critical Hit||0||0||0||1||1||1||1||1||2||2||2||2||2||3||3||3||3||3||3||3||3|
It is not possible for players to get more than 19 ranks of the Critical Strikes attribute; however, some monsters may have higher values.
Associated skills[edit | edit source]
Critical Strikes will enhance these listed skills. Many Critical Strikes skills relate to critical hits in some way. The Critical Strikes attribute includes Enchantments, an elite Hex, basic Skills, attack skills, and a single Stance. Critical Strikes skills include Condition infliction and removal, Enchantment removal, Energy management, and other assorted offensive and defensive skills.
Notes[edit | edit source]
- To maximize the chance of critical hits (and their associated damage), first increase the character's weapon mastery, which adds about 1.5% chance per rank (compared to only 1% for additional ranks of Critical Strikes). This especially holds true when wielding Daggers, because double strikes magnify Dagger Mastery's impact on criticals.