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Critical Strikes skills quick reference

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Energy.png - Energy requirement LeadAttack required.png Lead Attack required
Activation.png - Activation Time OffHand required.png Off Hand Attack required
Recharge.png - Recharge Time DualAttack required.png Dual Attack required

Critical Strikes

Assassin's Remedy.jpg Assassin's Remedy Enchantment Spell. For 30 seconds, the next 1...8...10 attack skills you use remove one condition.
    5 Energy.png 1 Activation.png 20 Recharge.png
Nightfall    
Black Lotus Strike.jpg Black Lotus Strike Lead Attack. If it hits, Black Lotus Strike strikes for +10...27...31 damage. If target foe is suffering from a hex, you gain 5...11...13 Energy.
    10 Energy.png   6 Recharge.png
Factions    
Critical Defenses.jpg Critical Defenses Enchantment Spell. For 4...9...10 seconds, you have a 75% chance to block. Critical Defenses refreshes every time you land a critical hit.
    10 Energy.png 1 Activation.png 30 Recharge.png
Factions    
Critical Eye.jpg Critical Eye Skill. For 10...30...35 seconds, you have an additional 3...13...15% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit.
    5 Energy.png   30 Recharge.png
Factions   Can be obtained through a quest
Critical Strike.jpg Critical Strike Dual Attack. Must follow an off-hand attack. If it hits, this attack strikes for +10...26...30 damage, results in a critical hit, and you gain 1...3...3 Energy.
OffHand required.png   5 Energy.png   6 Recharge.png
Factions    
Dark Apostasy.jpg Dark Apostasy Elite Enchantment Spell. For 3...14...17 seconds, every time you successfully land a critical hit, you remove one enchantment from your target. If you remove an enchantment in this way, you lose 10...5...4 Energy or Dark Apostasy ends.
    10 Energy.png ¼ Activation.png 15 Recharge.png
Factions    
Deadly Haste.jpg Deadly Haste Enchantment Spell. For 10...30...35 seconds, half-ranged spells cast 5...41...50% faster and recharge 5...41...50% faster.
    10 Energy.png 1 Activation.png 20 Recharge.png
Nightfall    
Locust's Fury.jpg Locust's Fury Elite Enchantment Spell. For 10...30...35 seconds, you have an additional 50% chance to double strike while using daggers.
    10 Energy.png 1 Activation.png 10 Recharge.png
Factions    
Malicious Strike.jpg Malicious Strike Melee Attack. If this attack hits a foe suffering from a condition, you deal +10...26...30 damage and this attack results in a critical hit.
    5 Energy.png   6 Recharge.png
Nightfall    
Palm Strike.jpg Palm Strike Elite Skill. Target touched foe takes 10...54...65 damage and is Crippled for 1...4...5 seconds. This skill counts as an off-hand attack.
    5 Energy.png ¾ Activation.png 7 Recharge.png
Factions    
Seeping Wound.jpg Seeping Wound Elite Hex Spell. For 1...6...7 seconds, target foe moves 33% slower. That foe takes 5...21...25 damage each second while suffering from a condition. This spell has half the normal range.
    15 Energy.png ¼ Activation.png 12 Recharge.png
Factions    
Sharpen Daggers.jpg Sharpen Daggers Enchantment Spell. For 5...25...30 seconds, your dagger attacks cause Bleeding for 5...13...15 seconds.
    5 Energy.png 1 Activation.png 20 Recharge.png
Factions    
Shattering Assault.jpg Shattering Assault Elite Dual Attack. Must follow an off-hand attack. If it hits, you deal 5...41...50 damage and target foe loses one enchantment. This attack cannot be blocked.
OffHand required.png   10 Energy.png   6 Recharge.png
Nightfall    
Twisting Fangs.jpg Twisting Fangs Dual Attack. Must follow an off-hand attack. If it hits, Twisting Fangs strikes for +10...18...20 damage and struck foe suffers from Bleeding and Deep Wound for 5...17...20 seconds.
OffHand required.png   10 Energy.png   15 Recharge.png
Factions   Can be obtained through a quest
Unsuspecting Strike.jpg Unsuspecting Strike Lead Attack. If this attack hits, you strike for +19...29...31 damage. If your target was above 90% Health you deal an additional 15...63...75 damage.
    10 Energy.png   2 Recharge.png
Factions   Can be obtained through a quest
Way of the Assassin.jpg Way of the Assassin Elite Stance. For the next 20 seconds while wielding daggers, you attack 5...17...20% faster and have a +5...29...35% chance to land a critical hit.
    5 Energy.png   12 Recharge.png
Nightfall    
Way of the Master.jpg Way of the Master Enchantment Spell. For 60 seconds, while holding a non-dagger weapon, you have an additional 3...27...33% chance to land a critical hit.
    5 Energy.png ¼ Activation.png 30 Recharge.png
Eye of the North