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Energy - Energy requirement LeadAttack required Lead Attack required
Activation - Activation Time OffHand required Off Hand Attack required
Recharge - Recharge Time DualAttack required Dual Attack required

Critical Strikes

Black Lotus Strike Black Lotus Strike Lead Attack. If it hits, Black Lotus Strike strikes for +10...27...31 damage. If target foe is suffering from a hex, you gain 5...11...13 Energy.
    10 Energy   6 Recharge
Factions    
Critical Defenses Critical Defenses Enchantment Spell. For 4...9...10 seconds, you have a 75% chance to block. Critical Defenses refreshes every time you land a critical hit.
    10 Energy 1 Activation 30 Recharge
Factions    
Critical Eye Critical Eye Skill. For 10...30...35 seconds, you have an additional 3...13...15% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit.
    5 Energy   30 Recharge
Factions   Can be obtained through a quest
Critical Strike Critical Strike Dual Attack. Must follow an off-hand attack. If it hits, this attack strikes for +10...26...30 damage, results in a critical hit, and you gain 1...3...3 Energy.
OffHand required   5 Energy   6 Recharge
Factions    
Dark Apostasy Dark Apostasy Elite Enchantment Spell. For 3...14...17 seconds, every time you successfully land a critical hit, you remove one enchantment from your target. If you remove an enchantment in this way, you lose 10...5...4 Energy or Dark Apostasy ends.
    10 Energy ¼ Activation 15 Recharge
Factions    
Locust's Fury Locust's Fury Elite Enchantment Spell. For 10...30...35 seconds, you have an additional 50% chance to double strike while using daggers.
    10 Energy 1 Activation 10 Recharge
Factions    
Palm Strike Palm Strike Elite Skill. Target touched foe takes 10...54...65 damage and is Crippled for 1...4...5 seconds. This skill counts as an off-hand attack.
    5 Energy ¾ Activation 7 Recharge
Factions    
Seeping Wound Seeping Wound Elite Hex Spell. For 1...6...7 seconds, target foe moves 33% slower. That foe takes 5...21...25 damage each second while suffering from a condition. This spell has half the normal range.
    15 Energy ¼ Activation 12 Recharge
Factions    
Sharpen Daggers Sharpen Daggers Enchantment Spell. For 5...25...30 seconds, your dagger attacks cause Bleeding for 5...13...15 seconds.
    5 Energy 1 Activation 20 Recharge
Factions    
Twisting Fangs Twisting Fangs Dual Attack. Must follow an off-hand attack. If it hits, Twisting Fangs strikes for +10...18...20 damage and struck foe suffers from Bleeding and Deep Wound for 5...17...20 seconds.
OffHand required   10 Energy   15 Recharge
Factions   Can be obtained through a quest
Unsuspecting Strike Unsuspecting Strike Lead Attack. If this attack hits, you strike for +19...29...31 damage. If your target was above 90% Health you deal an additional 15...63...75 damage.
    10 Energy   2 Recharge
Factions   Can be obtained through a quest
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