General
The Dagger is a melee weapon for the Assassin profession.
Daggers always come in pairs. You can not wield a dagger in one hand while holding a shield or focus in the other hand. The Guild Wars game mechanics treat a pair of daggers like a single two-handed weapon (similar to a bow or a hammer).
The Assassin's Dagger Mastery attribute improves damage dealt by daggers and linked skills, and is often a requirement for this weapon type. Equipping a pair of daggers is required to perform dagger attack skills.
Dagger attack skills must be performed in a certain order: typically, Lead Attack → Off-Hand Attack → Dual Attack. But there are some exceptions. See Assassin for details.
Damage Stats
- The maximum damage range for daggers is 7-17.
- There are piercing and slashing daggers available.
- Daggers hit in combat every 1.25 seconds. Dagger Mastery of 16 increases the "average attack speed" to 0.95 seconds due to the double strikes that trigger at higher probablity.
Upgrades and Modifiers
A dagger can be equipped with a magic Dagger Tang (name prefix) and/or Dagger Handle (name suffix) to add extra bonuses to the weapon.
Furthermore a dagger may come with a number of non-salvagable weapon modifiers.
See "Weapon Upgrades" for details.
Dagger Types
The following dagger types can be found in Guild Wars Factions:
- Daggers that cause slashing damage:
- Daggers that cause piercing damage:
- Unique daggers:
- Arius' Sai
- Ceremonial Daggers
- Chkkr's Pincers
- Daggers of Xuekao
- Darkroot's Daggers
- Everthorn's Chakrams
- Falaharn's Split Chakrams
- Kaolin Daggers
- Kenshi's Butterfly Daggers
- Lou's Karambits
- Onata's Shards
- Pei's Blades
- Razorfang's Claws
- Shiro's Blades
- Shreader's Talons
- Ssaresh's Kriss Daggers
- Tahkayun's Pincers
- Urkal's Kamas