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Dajkah Inlet (mission)

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This is a mission entry. For information on the mission outpost Dajkah Inlet, see Dajkah Inlet (outpost).

Dajkah Inlet
Dajkah Inlet (Mission).jpg
Basic Info
Campaign: Nightfall
Type: Challenge Mission
Part of: Kourna
Neighbor(s)
Marga Coast,
Sunward Marches
Map
Dajkah Inlet map.jpg
(click to enlarge)

Challenge Mission. Prevent the Corsairs from building Guild Halls. Kill as many Corsairs as you can in the time allotted. Extend your time by killing Corsair Guild Lords. Kill Corsair Guild Lords to open portals to different Corsair guild halls.

Mission[edit | edit source]

This mission consists of three maps per round. Once all three maps are completed a new round will start from the first map. On the first map the player must kill a single Guild Lord, followed by two Guild Lords on the other two. Each Guild Lord is protected by two Patrol Groups on short fixed paths, and a few other insignificant guards. Once all the Guild Lords on a map are killed the portal is activated. Once a player (not a hero or henchmen) enters the portal the entire party will be teleported to the next map.

Each Guild Lord killed adds an additional minute onto the clock that is first set at 10 minutes. Each Corsair Commander is worth an additional 30 seconds of time.

Each Guild Hall has two entrances, each is protected by one of the Patrol Groups.

On the first round the Patrol Groups consist of regular units. On each successive round one member of each patrol is replaced with a Corsair Commander. All are level 28 except monk Corsair Commanders, which are level 24. After a certain point the patrols will begin to consist of all Corsair Commanders, but killing the whole group will provide a significant time bonus. After all Corsair Commanders appear, the time bonus that they provide will decrease by 5 seconds after every other round until it reaches 0.

On the second and third map one must kill the west Guild Lord before the gates to the east Guild Lord will open.

On the third round, after killing 10 Guild Lords, invulnerable Corsair Ghosts will begin to appear.

Rewards[edit | edit source]

Killing a Corsair Commander will give 25 Sunspear promotion points, while Corsair Guild Lords are worth 50 Sunspear points.

After being defeated your party will gain gold equal to half the amount of points gathered and experience points equal to four times the points gathered.

Each time you kill a Corsair Guild Lord, excluding the first time, some members of your party may be randomly rewarded with Stolen Sunspear Armor. Getting a recorded high-score also has a chance of randomly distributing Stolen Sunspear Armor to your party members.

Stolen Sunspear Armor can be used to upgrade the visual appearance of hero armor to the hero version of the "Elite Sunspear Armor" look (note that the hero version looks different from the player version). This upgrade is available for Koss, Melonni, Dunkoro, Acolyte Jin and Acolyte Sousuke.

Creatures[edit | edit source]

NPCs[edit | edit source]

Monsters[edit | edit source]

Bosses[edit | edit source]

Tactics Notes[edit | edit source]

  • Bring a team prepared to defend against all kinds of assaults: hex-heavy, condition-heavy, spike, and melee attackers. Each Corsair guild hall has a different mix of foes.
  • Killing Guild Lords activates the portals to travel to a different Guild Hall instantly. If your party is playing the mission for Stolen Armor, immediately run to the next portal after each Guild Lord is killed. Sending any member of the party through a portal will teleport the whole party, as well as resurrect anyone who is dead, excluding pets. Use this to your advantage. You may have one member of your party ready to jump into the portal as soon as you kill each Guild Lord. It must be a player character, AI units will not activate the portal. Also, make sure that player waits outside the circle, not in it.
  • On the second map if you are using AI units (heroes, henchmen, minions, pets) it may be best to go around to the back entrance for the first Guild Lord even though it is a longer path overall. The AI units have problems with fighting and navigating on the stairs going in the front way. But if you choose the front way, the easiest way is to flag your heroes/henchmen to the top of the stairs.

Additional Notes[edit | edit source]


Nightfall Campaign Challenge Missions
Dajkah InletRemains of SahlahjaThe Shadow Nexus