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Damage/Damage Modifiers

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Damage Modifiers[edit | edit source]

Modifier Stack by How to identify Examples
Notes
Damage
Scaler
(DScale)
Multiplication Percent modification of damage
  • DScale from weapon bonuses only affect the weapon's base damage
Damage
Shifter
(DShift)
Addition fixed amount of + or - damage
  • While "+x damage" is a damage modifier, "x additional damage" is NOT a damage modifier. The latter is a separate damage.
  • Shielding Hands does not count as DShift.
Damage
Multiplier
(DMult)
Multiplication "Double" or "Half"
Damage
Negator
(DNeg)
Addition gets healed instead of taking damage
  • The skill functions as "Up to x damage gets canceled, and target is healed for same amount as the canceled damage".
  • The healing effect is not part of the damage calculation.

DScale, and DMult are by default 1; whereas DShift and DNegate are by default 0.