GuildWiki has been locked down: anonymous editing and account creation are disabled. Current registered users are unaffected. Leave any comments on the Community Portal.

Damage Rating progression

From GuildWiki
Jump to: navigation, search

Damage Rating as a function of Attribute Rank and Character Level[edit | edit source]

This chart shows the damage rating (the opposite of armor rating) for each rank and character level. Note that caster weapons (wands and staves) as well as caster profession skill damages are all considered "Magical", even if they are not spells. Ranks that are impossible to obtain are omitted from the chart.

Rank\Level 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1
0 0 0 0 0
1 5 5 5 5
2 10 10 10 10
3 15 15 15 15 12
4 20 20 20 20 17 17 14
5 25 25 25 22 22 19 19 16
6 30 30 30 27 27 24 24 21 21 18
7 35 35 35 32 32 29 29 26 26 23 23
8 40 40 37 37 34 34 31 31 28 28 25 25
9 45 45 42 42 39 39 36 36 33 33 30 30 27
10 50 47 47 44 44 41 41 38 38 35 35 32 32 29
11 55 52 52 49 49 46 46 43 43 40 40 37 37 34 34
12 60 57 57 54 54 51 51 48 48 45 45 42 42 39 39
13 62 59 59 56 56 53 53 50 50 47 47 44 44 41
14 64 61 61 58 58 55 55 52 52 49 49 46
15 66 63 63 60 60 57 57 54 54 51
16 68 65 65 62 62 59 59 56 56
17 70 67 67 64 64 61 61
18 72 69 69 66 66
Magical 60 57 54 51 48 45 42 39 36 33 30 27 24 21 18 15 12 9 6 3

Relative Damage ratio (normalized at rank 0)[edit | edit source]

This chart shows the damage dealt at various rank/level compared to the damage dealt at 0 rank, assuming everything else being equal.

The formula used to compute these values is:

2(Damage Rating)/40
Rank\Level 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1
0 1 1 1 1
1 1.09 1.09 1.09 1.09
2 1.19 1.19 1.19 1.19
3 1.3 1.3 1.3 1.3 1.23
4 1.41 1.41 1.41 1.41 1.34 1.34 1.27
5 1.54 1.54 1.54 1.46 1.46 1.39 1.39 1.32
6 1.68 1.68 1.68 1.6 1.6 1.52 1.52 1.44 1.44 1.37
7 1.83 1.83 1.83 1.74 1.74 1.65 1.65 1.57 1.57 1.49 1.49
8 2 2 1.9 1.9 1.8 1.8 1.71 1.71 1.62 1.62 1.54 1.54
9 2.18 2.18 2.07 2.07 1.97 1.97 1.87 1.87 1.77 1.77 1.68 1.68 1.6
10 2.38 2.26 2.26 2.14 2.14 2.03 2.03 1.93 1.93 1.83 1.83 1.74 1.74 1.65
11 2.59 2.46 2.46 2.34 2.34 2.22 2.22 2.11 2.11 2 2 1.9 1.9 1.8 1.8
12 2.83 2.69 2.69 2.55 2.55 2.42 2.42 2.3 2.3 2.18 2.18 2.07 2.07 1.97 1.97
13 2.93 2.78 2.78 2.64 2.64 2.51 2.51 2.38 2.38 2.26 2.26 2.14 2.14 2.03
14 3.03 2.88 2.88 2.73 2.73 2.59 2.59 2.46 2.46 2.34 2.34 2.22
15 3.14 2.98 2.98 2.83 2.83 2.69 2.69 2.55 2.55 2.42
16 3.25 3.08 3.08 2.93 2.93 2.78 2.78 2.64 2.64
17 3.36 3.19 3.19 3.03 3.03 2.88 2.88
18 3.48 3.31 3.31 3.14 3.14
Magical 2.83 2.69 2.55 2.42 2.3 2.18 2.07 1.97 1.87 1.77 1.68 1.6 1.52 1.44 1.37 1.3 1.23 1.17 1.11 1.05

Relative Damage ratio (normalized at rank 12, level 20)[edit | edit source]

Mathematically this is equivalent to the previous section, but sets rank 12, level 20 as the "100% damage" mark, for comparisons with treatments often found on other sites. The formula used to compute these values is:

2(Damage Rating - 60)/40
Rank\Level 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1
0 0.35 0.35 0.35 0.35
1 0.39 0.39 0.39 0.39
2 0.42 0.42 0.42 0.42
3 0.46 0.46 0.46 0.46 0.44
4 0.5 0.5 0.5 0.5 0.47 0.47 0.45
5 0.55 0.55 0.55 0.52 0.52 0.49 0.49 0.47
6 0.59 0.59 0.59 0.56 0.56 0.54 0.54 0.51 0.51 0.48
7 0.65 0.65 0.65 0.62 0.62 0.58 0.58 0.55 0.55 0.53 0.53
8 0.71 0.71 0.67 0.67 0.64 0.64 0.6 0.6 0.57 0.57 0.55 0.55
9 0.77 0.77 0.73 0.73 0.69 0.69 0.66 0.66 0.63 0.63 0.59 0.59 0.56
10 0.84 0.8 0.8 0.76 0.76 0.72 0.72 0.68 0.68 0.65 0.65 0.62 0.62 0.58
11 0.92 0.87 0.87 0.83 0.83 0.78 0.78 0.74 0.74 0.71 0.71 0.67 0.67 0.64 0.64
12 1 0.95 0.95 0.9 0.9 0.86 0.86 0.81 0.81 0.77 0.77 0.73 0.73 0.69 0.69
13 1.04 0.98 0.98 0.93 0.93 0.89 0.89 0.84 0.84 0.8 0.8 0.76 0.76 0.72
14 1.07 1.02 1.02 0.97 0.97 0.92 0.92 0.87 0.87 0.83 0.83 0.78
15 1.11 1.05 1.05 1 1 0.95 0.95 0.9 0.9 0.86
16 1.15 1.09 1.09 1.04 1.04 0.98 0.98 0.93 0.93
17 1.19 1.13 1.13 1.07 1.07 1.02 1.02
18 1.23 1.17 1.17 1.11 1.11
Magical 1 0.95 0.9 0.86 0.81 0.77 0.73 0.69 0.66 0.63 0.59 0.56 0.54 0.51 0.48 0.46 0.44 0.41 0.39 0.37

Expanded magical damage rating progression[edit | edit source]

Level 0 1 2 3 4 5 6 7 8 9 10 11
Multiplier 0.354 0.372 0.392 0.413 0.435 0.459 0.483 0.509 0.536 0.564 0.495 0.626
Level 12 13 14 15 16 17 18 19 20 21 22 23
Multiplier 0.660 0.695 0.732 0.771 0.812 0.856 0.901 0.949 1.000 1.053 1.110 1.169
Level 24 25 26 27 28 29 30 31 32 33    
Multiplier 1.23 1.30 1.366 1.439 1.516 1.597 1.682 1.772 1.866 1.966