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[[Damage over time]], abbreviated ''DoT'', is a term commonly used to describe skills that distribute damage to their target over a time period, rather than all at once. It's worth noting that while they don't mean the same thing, most DoT skills are [[AoE]]. This means that they typically strike the area surrounding the target ([[Kirin's Wrath|sometimes]] [[Symbol of Wrath|yourself]]) with damage, as opposed to just hurting your target.
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[[Damage over time]], abbreviated '''DoT''', is a term commonly used to describe skills that deal multiple packets of damage at given time intervals, rather than dealing a single packet of damage or dealing damage based on certain trigger effects.
   
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Most DoT skills are also [[Area of Effect]] skills, meaning that they will damage all secondary targets within a certain [[range]] of the primary target or casting location.
A typical DoT skill is [[Breath of Fire]]. There are [[Empathy|some]] [[Backfire|skills]] which can deal damage repeatedly, however ''damage over time'' normally only refers to skills which are time based, as opposed to those which are triggered.
 
   
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Skills that deal multiple damage packets due to trigger events, such as [[Fragility]] or [[Spiteful Spirit]], usually are not considered DoT skills, since they do not deal consistent damage at given intervals, and they may deal no damage at all if the trigger event never occurs.
A similar effect, often confusing for new players, is [[health degeneration]]. ''Health degeneration is not treated as damage in Guild Wars''. It's inflicted by enemies and can kill you if applied for long enough, but it uses seperate mechanics.
 
   
 
==Related articles==
 
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*[[DoT skills quick reference]] — a listing of all damage over time skills.
==Related Articles==
 
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*[[Health degeneration]] — a similar effect that causes a loss of health at a constant rate but is not considered damage.
*[[Health degeneration]]
 
   
 
[[Category:Glossary]]
 
[[Category:Glossary]]

Latest revision as of 14:54, 6 January 2010

Damage over time, abbreviated DoT, is a term commonly used to describe skills that deal multiple packets of damage at given time intervals, rather than dealing a single packet of damage or dealing damage based on certain trigger effects.

Most DoT skills are also Area of Effect skills, meaning that they will damage all secondary targets within a certain range of the primary target or casting location.

Skills that deal multiple damage packets due to trigger events, such as Fragility or Spiteful Spirit, usually are not considered DoT skills, since they do not deal consistent damage at given intervals, and they may deal no damage at all if the trigger event never occurs.

Related articles[ | ]