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Abbreviation for "Damage Over Time". Commonly used to describe skills that distribute damage to their target over a period time, rather than all at once. |
Abbreviation for "Damage Over Time". Commonly used to describe skills that distribute damage to their target over a period time, rather than all at once. |
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− | + | There are two types of ''damage over time'': |
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− | * Continous |
+ | * Continous [[Health | health degeneration]], such as the damage inflicted by [[Conjure Phantasm]] or [[Conditions]] like [[Bleeding]] and [[Burning]], expressed as arrows pointing left on the health bar. |
− | * Repeated damage in small discountinous portions, usually each second, for a certain amount of time, as caused |
+ | * Repeated damage in small discountinous portions, usually each second, for a certain amount of time, as caused by [[Balthazar's Aura]], [[Chaos Storm]], [[Eruption]] and many other spells, especially [[AoE]] spells. |
− | + | An important consequence of the difference between these two is that in the latter case, each portion of damage counts individually, so protective spells like [[Shielding Hands]] or armor that "reduces damage" will reduce each small portion. These portions will also trigger spells which activate upon taking damage, such as [[Healing Seed]] or [[Balthazar's Spirit]], but continous health degeneration will not trigger an effect at all. |
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Some people exclusively mean ''health degeneration'' when they say ''damage over time''. |
Some people exclusively mean ''health degeneration'' when they say ''damage over time''. |
Revision as of 12:01, 3 October 2005
Abbreviation for "Damage Over Time". Commonly used to describe skills that distribute damage to their target over a period time, rather than all at once.
There are two types of damage over time:
- Continous health degeneration, such as the damage inflicted by Conjure Phantasm or Conditions like Bleeding and Burning, expressed as arrows pointing left on the health bar.
- Repeated damage in small discountinous portions, usually each second, for a certain amount of time, as caused by Balthazar's Aura, Chaos Storm, Eruption and many other spells, especially AoE spells.
An important consequence of the difference between these two is that in the latter case, each portion of damage counts individually, so protective spells like Shielding Hands or armor that "reduces damage" will reduce each small portion. These portions will also trigger spells which activate upon taking damage, such as Healing Seed or Balthazar's Spirit, but continous health degeneration will not trigger an effect at all.
Some people exclusively mean health degeneration when they say damage over time.