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Description[ | ]

Absorption or damage reduction is an effect found on some shields, focus items and Warrior-specific equipment that reduces physical damage, provided from some Enchantments against all types of damage and provided by the Lightbringer title effect against all types of damage from certain foes. All sources of absorption except for Knight's/Ascalon Armor are global; they will reduce damage no matter which part of the body is hit. There are five main sources of absorption: Warrior Armor, Runes, Shields, Focus items and Skills.

Sources of Absorption[ | ]

vs. physical damage[ | ]

Armor[ | ]

The Knight's Insignia reduces physical damage taken by 3. This effect is not global, and the damage reduction only applies to hits taken on the area of the body covered by the insignia. Example: If you place the insignia on your chest armor, it will reduce the damage approximately 37.5% of the time.

Historical note Historical note: The absorption was global until the July 13th 2006 update.

Runes[ | ]

Runes of Absorption reduce damage by 1-3 depending on potency. Minor Runes of Absorption reduce physical damage by 1, Major by 2, and Superior by 3. Runes of Absorption only reduce damage from physical damage and have no effect on spells or other sources of damage. Runes of Absorption do not stack with each other. This effect is global.

Shields[ | ]

Shields may have up to two of the four different physical damage reduction modifiers, each with different requirements. Only physical damage is reduced since the July 13th 2006 update. Before this update all kinds of damage were reduced. Two absorption modifiers on the same shield will stack so long as both requirements are met. Shield absorption is global and does not depend on which direction you are hit from.

Focus items[ | ]

Focus items obtained in the Nightfall Campaign or created through the PvP Equipment panel can have any one of the four physical damage reduction modifiers available on Shields.

Quest and Collector items[ | ]

Some quests and collectors may provide items with absorption properties, such as Blankets for the Settlers, Ruins of Surmia, or Martel Bastions. These modifiers are similar to shield absorption modifiers and will reduce damage so long as their requirements are met. However, this kind of damage absorption is not a property found on dropped items, so do not expect to find a dropped weapon with an absorption effect.

Skills[ | ]

Multiple skills provide damage reduction, including Call of Protection, Shield of Absorption, Shielding Hands, Stoneflesh Aura and Armor of Sanctity.

vs. all damage types[ | ]

Skills[ | ]

Many skills provide damage reduction, including Call of Protection, Defy Pain, Shield of Absorption, Shielding Hands and Armor of Sanctity. Call of Protection, Defy Pain, Shield of Absorption and Shielding Hands reduce damage from all sources, while Armor of Sanctity only reduces damage from foes who are suffering from conditions.

Lightbringer title[ | ]

The effects of the Lightbringer title reduce damage of all types, but only reduces damage from demonic servants of Abaddon.

Absorption chart[ | ]

A list of the most common sources of absorption:

Absorption source Reduces damage by Against Local or Global Notes
Equipment
Knight's Insignia 3 Physical damage Local -
Rune of Minor Absorption 1 Physical damage Global -
Rune of Major Absorption 2 Physical damage Global -
Rune of Superior Absorption 3 Physical damage Global -
Shield or Focus item (while in a Stance) 1-2 Physical damage Global -
Focus Item / Shield Inscription: "Run for your Life!"
Shield or Focus item (while enchanted) 1-2 Physical damage Global -
Focus Item / Shield Inscription: "Sheltered by Faith"
Shield or Focus item (while hexed) 1-3 Physical damage Global -
Focus Item / Shield Inscription: "Nothing to Fear"
Shield or Focus item (1-10% chance) 1-3 Physical damage Global -
Shield or Focus item (10-20% chance) 3-5 Physical damage Global -
Focus Item / Shield Inscription: "Luck of the Draw"
Shouts
RangerCall of Protection 5...17 All damage Global 5Energy 0Activation 90Recharge; duration 120s; only affects your animal companion
Enchantments
MonkShield of Absorption 5 per hit (cumulative) All damage Global 5Energy 1Activation 10Recharge; duration 3..6s
MonkShielding Hands 3...15 All damage Global 5Energy ¼ Activation 15Recharge; duration 8s
ElementalistStoneflesh Aura 1...25 All damage Global 10Energy 2Activation 15Recharge; duration 5...17s
DervishArmor of Sanctity 5...17 All damage from foes suffering from Conditions Global 5Energy ¼ Activation 5Recharge; duration 10s
AssassinShadow Form 5 per Assassin Enchantment All damage Global 5Energy 1Activation 30Recharge; duration 5...18s
Title effects
Lightbringer 1-8 All damage from demonic servants of Abaddon Global Damage reduction is equal to Lightbringer rank

Note that the 1-10% chance shields are from before the March 02, 2006 update which increased the maximum from -3 (10% chance) to -5 (20% chance).

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