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Damage reduction skills

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Warrior[edit | edit source]

Defy Pain.jpg Defy Pain Elite Skill. For 20 seconds, you have an additional 90...258...300 Health, an additional 20 armor, and you take -1...8...10 less damage.
    5 Adrenaline.png    
Prophecies    

Monk[edit | edit source]

Life Bond.jpg Life Bond Enchantment Spell. While you maintain this enchantment, whenever target other ally takes damage from an attack, half the damage is redirected to you. The damage you receive this way is reduced by 3...25...30.
-1 Upkeep.png 10 Energy.png 2 Activation.png  
Core    
Shield of Absorption.jpg Shield of Absorption Enchantment Spell. For 3...6...7 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this enchantment.
    5 Energy.png 1 Activation.png 10 Recharge.png
Nightfall    
Shielding Hands.jpg Shielding Hands Enchantment Spell. For 8 seconds, damage and life steal received by target ally is reduced by 3...15...18. When Shielding Hands ends, that ally is healed for 5...41...50 Health.
    5 Energy.png ¼ Activation.png 15 Recharge.png
Core   Can be obtained through a quest

Elementalist[edit | edit source]

Mist Form.jpg Mist Form Elite Enchantment Spell. For 10...38...45 seconds, you take 33% less damage from foes under the effect of Water Magic hexes. Whenever you cast an elemental spell, all non-spirit allies in earshot are healed for 50...210...250% of the Energy cost of the spell.
    5 Energy.png 1 Activation.png 20 Recharge.png
Prophecies    
Stoneflesh Aura.jpg Stoneflesh Aura Enchantment Spell. For 5...13...15 seconds, damage you receive is reduced by 1...25...31, and you are immune to critical attacks.
    10 Energy.png 2 Activation.png 15 Recharge.png
Nightfall    

Ritualist[edit | edit source]

Armor of Unfeeling.jpg Armor of Unfeeling Skill. For 10...30...35 seconds, your spirits within earshot take 50% less damage and are immune to critical hits.
    5 Energy.png 1 Activation.png 20 Recharge.png
Factions    
Union.jpg Union Binding Ritual. Create a level 1...10...12 spirit. Whenever a non-spirit ally in its range takes damage or life steal, it is reduced by 15 and the spirit takes 15 damage. This spirit dies after 30...54...60 seconds.
    15 Energy.png ¾ Activation.png 45 Recharge.png
Factions   Can be obtained through a quest

Ranger[edit | edit source]

Call of Protection.jpg Call of Protection Shout. For 120 seconds, your animal companion has a 5...17...20 base damage reduction.
    5 Energy.png   90 Recharge.png
Prophecies   Can be obtained through a quest

Dervish[edit | edit source]

Armor of Sanctity.jpg Armor of Sanctity Enchantment Spell. All adjacent foes suffer from Weakness for 5...13...15 seconds. For 15 seconds, you take 5...17...20 less damage from foes suffering from a condition.
    5 Energy.png ¼ Activation.png 15 Recharge.png
Nightfall