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== Notes == |
== Notes == |
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+ | * If the shadow step fails (e.g., if the target is in an inaccessible location), the target still suffers the movement speed hex. |
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− | * A useful skill for catching running foes, with a downside in its long recharge time. |
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+ | * If the hex fails (e.g., if the target uses [[Hex Breaker]]), you will still shadow step to that target. |
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+ | |||
+ | == Related skills == |
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+ | *{{skill icon|Shadow Prison}} ([[elite]]) |
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+ | |||
+ | == Related articles == |
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+ | *[[Hex spell skills quick reference]] |
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+ | *[[Movement speed skills quick reference]] |
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+ | *[[Shadow stepping skills quick reference]] |
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+ | |||
+ | [[de:Dunkles Gefängnis]] |
Latest revision as of 04:56, 7 December 2010
Skill details
Dark Prison | ||||||||||||
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Full: Shadow Step to target foe. For 1...5...6 seconds, that foe moves 33% slower.
Concise: Shadow Step to target foe. This foe moves 33% slower (1...5...6 seconds).
Deadly Arts | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Duration | 1 | 1 | 2 | 2 | 2 | 3 | 3 | 3 | 4 | 4 | 4 | 5 | 5 | 5 | 6 | 6 | 6 | 7 | 7 | 7 | 8 |
Acquisition[ | ]
Notes[ | ]
- If the shadow step fails (e.g., if the target is in an inaccessible location), the target still suffers the movement speed hex.
- If the hex fails (e.g., if the target uses Hex Breaker), you will still shadow step to that target.