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== Notes ==
 
== Notes ==
  +
* If the shadow step fails (e.g., if the target is in an inaccessible location), the target still suffers the movement speed hex.
* A useful skill for catching running foes, with a downside in its long recharge time.
 
  +
* If the hex fails (e.g., if the target uses [[Hex Breaker]]), you will still shadow step to that target.
   
 
== Related skills ==
 
== Related skills ==
  +
*{{skill icon|Shadow Prison}} ([[elite]])
*{{a}} [[Elite]][[Shadow Prison]]
 
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  +
== Related articles ==
  +
*[[Hex spell skills quick reference]]
  +
*[[Movement speed skills quick reference]]
  +
*[[Shadow stepping skills quick reference]]
  +
  +
[[de:Dunkles Gefängnis]]

Latest revision as of 04:56, 7 December 2010

Skill details
Dark Prison
Dark Prison
Campaign Factions Assassin
Profession Assassin
Attribute Deadly Arts
Type Hex Spell
    10 Energy ¼ Activation 30 Recharge

Full: Shadow Step to target foe. For 1...5...6 seconds, that foe moves 33% slower.

Concise: Shadow Step to target foe. This foe moves 33% slower (1...5...6 seconds).

Deadly Arts 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Duration 1 1 2 2 2 3 3 3 4 4 4 5 5 5 6 6 6 7 7 7 8

Acquisition[ | ]

Skill Trainers:

Signet of Capture:

Notes[ | ]

  • If the shadow step fails (e.g., if the target is in an inaccessible location), the target still suffers the movement speed hex.
  • If the hex fails (e.g., if the target uses Hex Breaker), you will still shadow step to that target.

Related skills[ | ]

Related articles[ | ]