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(→‎Notes: added one more note)
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* A useful skill for catching running foes, with a downside in its long recharge time.
 
* A useful skill for catching running foes, with a downside in its long recharge time.
 
* If the shadow step fails (i.e. if the target is in an inaccessible location), the target still suffers the movement speed hex.
 
* If the shadow step fails (i.e. if the target is in an inaccessible location), the target still suffers the movement speed hex.
  +
* If the hex fails (i.e. if the target use hex breaker to break the hex), you will still shadow step to that target.
   
 
== Related skills ==
 
== Related skills ==

Revision as of 07:42, 5 April 2007

Skill details
Dark Prison
Dark Prison
Campaign Factions Assassin
Profession Assassin
Attribute Deadly Arts
Type Hex Spell
    10 Energy ¼ Activation 30 Recharge

Full: Shadow Step to target foe. For 1...5...6 seconds, that foe moves 33% slower.

Concise: Shadow Step to target foe. This foe moves 33% slower (1...5...6 seconds).

Deadly Arts 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Duration 1 1 2 2 2 3 3 3 4 4 4 5 5 5 6 6 6 7 7 7 8

Acquisition

Skill Trainers:

Signet of Capture:

Notes

  • A useful skill for catching running foes, with a downside in its long recharge time.
  • If the shadow step fails (i.e. if the target is in an inaccessible location), the target still suffers the movement speed hex.
  • If the hex fails (i.e. if the target use hex breaker to break the hex), you will still shadow step to that target.

Related skills

Related articles