GW-Fyren@legacy41688417 (talk | contribs) |
GW-Lightblade@legacy41688839 (talk | contribs) (→Notes: added one more note) |
||
Line 10: | Line 10: | ||
* A useful skill for catching running foes, with a downside in its long recharge time. |
* A useful skill for catching running foes, with a downside in its long recharge time. |
||
* If the shadow step fails (i.e. if the target is in an inaccessible location), the target still suffers the movement speed hex. |
* If the shadow step fails (i.e. if the target is in an inaccessible location), the target still suffers the movement speed hex. |
||
+ | * If the hex fails (i.e. if the target use hex breaker to break the hex), you will still shadow step to that target. |
||
== Related skills == |
== Related skills == |
Revision as of 07:42, 5 April 2007
Skill details
Dark Prison | ||||||||||||
| ||||||||||||
|
Full: Shadow Step to target foe. For 1...5...6 seconds, that foe moves 33% slower.
Concise: Shadow Step to target foe. This foe moves 33% slower (1...5...6 seconds).
Deadly Arts | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Duration | 1 | 1 | 2 | 2 | 2 | 3 | 3 | 3 | 4 | 4 | 4 | 5 | 5 | 5 | 6 | 6 | 6 | 7 | 7 | 7 | 8 |
Acquisition
Notes
- A useful skill for catching running foes, with a downside in its long recharge time.
- If the shadow step fails (i.e. if the target is in an inaccessible location), the target still suffers the movement speed hex.
- If the hex fails (i.e. if the target use hex breaker to break the hex), you will still shadow step to that target.
Related skills
Related articles
- Movement speed quick reference
- Shadow stepping skills quick reference