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Deadly Arts skills quick reference

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Quest-medium.png This skill may be earned from a quest. See skill information for details.
Energy.png Energy requirement LeadAttack required.png Lead Attack required
Activation.png Activation time OffHand required.png Off-Hand Attack required
Recharge.png Recharge time DualAttack required.png Dual Attack required

Deadly Arts

Assassin's Promise.jpg Assassin's Promise Elite Hex Spell. For 5...13...15 seconds, if target foe dies, you gain 5...17...20 Energy and all your skills are recharged.
    5 Energy.png ¾ Activation.png 45 Recharge.png
Factions    
Augury of Death.jpg Augury of Death Hex Spell. For 5...29...35 seconds, the next time damage would drop target foe's Health below 50%, you inflict a Deep Wound for 5...17...20 seconds and Shadow Step to that foe. This spell has half the normal range.
    5 Energy.png 1 Activation.png 20 Recharge.png
Nightfall    
Crippling Dagger.jpg Crippling Dagger Spell. Send out a Crippling Dagger at target foe. Crippling Dagger strikes for 15...51...60 earth damage if it hits, and Cripples moving foes for 3...13...15 seconds. This spell has half the normal range.
    5 Energy.png 1 Activation.png 5 Recharge.png
Factions    
Dancing Daggers.jpg Dancing Daggers Spell. Send out three Dancing Daggers at target foe, each striking for 5...29...35 earth damage if they hit. Dancing Daggers has half the normal range. This skill counts as a lead attack.
    5 Energy.png 1 Activation.png 5 Recharge.png
Factions   Can be obtained through a quest
Dark Prison.jpg Dark Prison Hex Spell. Shadow Step to target foe. For 1...5...6 seconds, that foe moves 33% slower.
    10 Energy.png ¼ Activation.png 30 Recharge.png
Factions    
Deadly Paradox.jpg Deadly Paradox Stance. All of your attack skills are disabled for 10 seconds. For 5...13...15 seconds, your Assassin skills activate and recharge 33% faster.
    15 Energy.png   10 Recharge.png
Nightfall    
Disrupting Dagger.jpg Disrupting Dagger Spell. Send out a Disrupting Dagger at target foe that strikes for 10...30...35 earth damage. If that foe was activating a skill, that skill is interrupted. This spell has half the normal range.
    5 Energy.png ¼ Activation.png 10 Recharge.png
Nightfall    
Enduring Toxin.jpg Enduring Toxin Hex Spell. For 5 seconds, target foe suffers -1...4...5 Health degeneration. If that foe is moving when Enduring Toxin would end, Enduring Toxin is renewed for another 5 seconds.
    5 Energy.png ¼ Activation.png 10 Recharge.png
Factions    
Entangling Asp.jpg Entangling Asp Spell. Entangling Asp must follow a lead attack. Target foe is knocked down and becomes Poisoned for 5...17...20 seconds.
LeadAttack required.png   10 Energy.png 1 Activation.png 20 Recharge.png
Factions    
Expose Defenses.jpg Expose Defenses Hex Spell. For 1...9...11 seconds, target foe cannot block your attacks.
    10 Energy.png 1 Activation.png 25 Recharge.png
Factions    
Expunge Enchantments.jpg Expunge Enchantments Skill. Target foe loses 1 enchantment. All of your other non-attack skills are disabled for 10...6...5 seconds. For each skill disabled in this way, target touched foe loses 1 additional enchantment.
    10 Energy.png ¾ Activation.png 30 Recharge.png
Factions   Can be obtained through a quest
Impale.jpg Impale Skill. Must follow a dual attack. Target foe is struck for 25...85...100 earth damage and suffers from a Deep Wound for 5...17...20 seconds.
DualAttack required.png   5 Energy.png 1 Activation.png 15 Recharge.png
Factions    
Iron Palm.jpg Iron Palm Skill. Target touched foe suffers 5...41...50 damage, and if that foe is suffering from a hex or condition that foe is knocked down. Iron Palm counts as a lead attack.
    5 Energy.png ¾ Activation.png 20 Recharge.png
Factions    
Mantis Touch.jpg Mantis Touch Spell. Must follow a lead attack. Target foe becomes Crippled for 5...17...20 seconds. This skill counts as an off-hand attack.
LeadAttack required.png   5 Energy.png ¾ Activation.png 15 Recharge.png
Factions    
Mark of Death.jpg Mark of Death Hex Spell. For 4...9...10 seconds, target foe gains 33% less benefit from healing.
    10 Energy.png ¼ Activation.png 20 Recharge.png
Factions    
Mark of Insecurity.jpg Mark of Insecurity Elite Hex Spell. For 5...21...25 seconds, target foe suffers from -1...3...3 Health degeneration, and enchantments and stances on that foe expire 30...70...80% faster. All of your non-Assassin skills are disabled for 10 seconds.
    5 Energy.png 1 Activation.png 10 Recharge.png
Nightfall    
Sadist's Signet.jpg Sadist's Signet Signet. You gain 10...34...40 Health for each condition on target foe.
        1 Activation.png 8 Recharge.png
Eye of the North    
Scorpion Wire.jpg Scorpion Wire Hex Spell. For 8...18...20 seconds, the next time you and target foe are more than 100' apart, you Shadow Step to that foe and that foe is knocked down. This spell has half the normal range.
    5 Energy.png 1 Activation.png 10 Recharge.png
Factions    
Shadow Fang.jpg Shadow Fang Hex Spell. Shadow Step to target foe. For 10 seconds, this hex does nothing. When this hex ends, you return to your original location and that foe suffers from a Deep Wound for 5...17...20 seconds.
    10 Energy.png ¼ Activation.png 45 Recharge.png
Eye of the North    
Shadow Prison.jpg Shadow Prison Elite Hex Spell. Shadow Step to target foe. For 1...6...7 seconds, that foe moves 66% slower.
    10 Energy.png ¼ Activation.png 25 Recharge.png
Nightfall    
Shameful Fear.jpg Shameful Fear Hex Spell. For 10 seconds, target foe moves 10% faster than normal. For each second, if that foe is moving, that foe takes 5...17...20 damage.
    10 Energy.png 2 Activation.png 10 Recharge.png
Factions    
Shroud of Silence.jpg Shroud of Silence Elite Hex Spell. All of your spells are disabled for 15 seconds. For 1...3...3 seconds, target touched foe cannot cast spells.
    10 Energy.png ¾ Activation.png 30 Recharge.png
Factions    
Signet of Deadly Corruption.jpg Signet of Deadly Corruption Signet. Target foe takes 5...29...35 damage for each condition on that foe (maximum 130 damage).
        1 Activation.png 12 Recharge.png
Eye of the North    
Signet of Shadows.jpg Signet of Shadows Signet. Target foe takes 5...29...35 damage. If your target was Blinded, that foe suffers an additional 15...51...60 damage.
        1 Activation.png 30 Recharge.png
Factions    
Signet of Toxic Shock.jpg Signet of Toxic Shock Signet. If target foe is suffering from Poison, that foe takes 10...82...100 damage.
        1 Activation.png 15 Recharge.png
Nightfall    
Siphon Speed.jpg Siphon Speed Hex Spell. For 5...13...15 seconds, target foe moves 33% slower and you move 33% faster. This spell has half the normal range. This spell recharges 50% faster if cast on a moving foe.
    5 Energy.png 1 Activation.png 30 Recharge.png
Factions    
Siphon Strength.jpg Siphon Strength Elite Hex Spell. For 5...17...20 seconds, target foe deals -5...41...50 damage with attacks and all of your attacks against that foe have an additional 33% chance of being a critical hit.
    10 Energy.png 1 Activation.png 10 Recharge.png
Factions    
Vampiric Assault.jpg Vampiric Assault Dual Attack. Must follow an off-hand attack. If this attack hits, you steal 10...34...40 Health.
OffHand required.png   5 Energy.png   8 Recharge.png
Eye of the North    
Way of the Empty Palm.jpg Way of the Empty Palm Elite Enchantment Spell. For 5...17...20 seconds, off-hand and dual attacks cost no Energy.
    5 Energy.png ¼ Activation.png 10 Recharge.png
Factions