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Death Magic skills

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Quest-medium.png This skill may be earned from a quest. See skill information for details.

Energy.png Energy requirement

Sacrifice.png Health sacrifice requirement

Activation.png Activation time

Recharge.png Recharge time

Death Magic

Animate Bone Fiend.jpg Animate Bone Fiend Spell. Exploit nearest corpse to animate a level 1...14...17 bone fiend. Bone fiends can attack at range.
    25 Energy.png 3 Activation.png 5 Recharge.png
Core   Can be obtained through a quest
Animate Bone Horror.jpg Animate Bone Horror Spell. Exploit nearest corpse to animate a level 1...14...17 bone horror.
    10 Energy.png 3 Activation.png 5 Recharge.png
Prophecies   Can be obtained through a quest
Animate Bone Minions.jpg Animate Bone Minions Spell. Exploit nearest corpse to animate two level 0...10...12 bone minions.
    15 Energy.png 3 Activation.png 5 Recharge.png
Core   Can be obtained through a quest
Animate Flesh Golem.jpg Animate Flesh Golem Elite Spell. Exploit nearest corpse to animate a level 3...21...25 Flesh Golem. The Flesh Golem leaves an exploitable corpse. You can have only one Flesh Golem at a time.
    10 Energy.png 3 Activation.png 30 Recharge.png
Factions    
Animate Shambling Horror.jpg Animate Shambling Horror Spell. Exploit nearest corpse to create a level 1...14...17 shambling horror. When the shambling horror dies, it is replaced by a level 0...12...15 jagged horror that causes Bleeding with each of its attacks.
    15 Energy.png 3 Activation.png 25 Recharge.png
Nightfall    
Animate Vampiric Horror.jpg Animate Vampiric Horror Spell. Exploit nearest corpse to animate a level 1...14...17 Vampiric Horror. Whenever a Vampiric Horror you control deals damage, you gain the same amount of Health.
    15 Energy.png 3 Activation.png 15 Recharge.png
Factions    
Aura of the Lich.jpg Aura of the Lich Elite Enchantment Spell. All corpses within earshot are exploited and you animate a level 1...14...17 bone horror plus one for each corpse exploited in this way. For 5...37...45 seconds, your Death Magic attribute is increased by +1.
    15 Energy.png 2 Activation.png 45 Recharge.png
Prophecies    
Bitter Chill.jpg Bitter Chill Spell. Target foe is struck for 15...51...60 cold damage. If that foe had more Health than you, Bitter Chill recharges instantly.
    5 Energy.png 1 Activation.png 10 Recharge.png
Factions    
Blood of the Master.jpg Blood of the Master Spell. All of your undead allies are healed for 30...99...116 Health. You sacrifice an additional 2% maximum Health per minion healed in this way.
5% Sacrifice.png 5 Energy.png 1 Activation.png 2 Recharge.png
Core   Can be obtained through a quest
Consume Corpse.jpg Consume Corpse Spell. Exploit a random target. You teleport to that corpse's location and gain 25...85...100 Health and 5...17...20 Energy.
    10 Energy.png 1 Activation.png  
Prophecies    
Contagion.jpg Contagion Elite Enchantment Spell. For 60 seconds, whenever you suffer from a new condition, all foes in the area suffer from that same condition and you sacrifice 10...6...5% maximum Health.
    5 Energy.png 1 Activation.png 20 Recharge.png
Nightfall    
Dark Aura.jpg Dark Aura Enchantment Spell. For 30 seconds, whenever target ally sacrifices Health, Dark Aura deals 5...41...50 shadow damage to adjacent foes, and you lose 5...17...20 Health.
    10 Energy.png 1 Activation.png 10 Recharge.png
Core   Can be obtained through a quest
Death Nova.jpg Death Nova Enchantment Spell. For 30 seconds, if target ally dies, all adjacent foes take 26...85...100 damage and are Poisoned for 15 seconds.
    5 Energy.png 2 Activation.png  
Core   Can be obtained through a quest
Deathly Chill.jpg Deathly Chill Spell. Target foe is struck for 5...41...50 cold damage. If that foe's Health is above 50%, you deal an additional 5...41...50 shadow damage.
    10 Energy.png 1 Activation.png 5 Recharge.png
Prophecies    
Deathly Swarm.jpg Deathly Swarm Spell. Deathly Swarm flies out slowly and strikes for 30...78...90 cold damage on up to three targets in the area.
    10 Energy.png 2 Activation.png 6 Recharge.png
Core   Can be obtained through a quest
Discord.jpg Discord Elite Spell. If target foe is suffering from a condition and under the effects of a hex or an enchantment, that foe suffers 30...94...110 damage.
    5 Energy.png 1 Activation.png 2 Recharge.png
Factions    
Feast for the Dead.jpg Feast for the Dead Spell. Destroy target animated undead ally. All of your other animated undead allies are healed for 10...82...100 Health.
    5 Energy.png ¼ Activation.png 10 Recharge.png
Nightfall    
Fetid Ground.jpg Fetid Ground Spell. Target foe is struck for 15...55...65 cold damage. If that foe is knocked down, that foe becomes Poisoned for 5...17...20 seconds.
    5 Energy.png ¾ Activation.png 10 Recharge.png
Factions    
Infuse Condition.jpg Infuse Condition Enchantment Spell. For the next 15...51...60 seconds, whenever you receive a condition, that condition is transferred to your closest minion instead.
    5 Energy.png 1 Activation.png 20 Recharge.png
Prophecies    
Jagged Bones.jpg Jagged Bones Elite Enchantment Spell. For 30 seconds, whenever target undead servant dies, it is replaced by a level 0...12...15 jagged horror that causes Bleeding with each of its attacks.
    5 Energy.png 1 Activation.png 15 Recharge.png
Nightfall    
Malign Intervention.jpg Malign Intervention Hex Spell. For 5...17...20 seconds, target foe receives 20% less benefit from healing. If target foe dies while hexed with Malign Intervention, a level 1...14...17 masterless bone horror is summoned.
    10 Energy.png 1 Activation.png 5 Recharge.png
Prophecies    
Necrotic Traversal.jpg Necrotic Traversal Spell. Exploit a random corpse. You teleport to that corpse's location and all nearby foes become Poisoned for 5...17...20 seconds.
    5 Energy.png ¾ Activation.png  
Prophecies   Can be obtained through a quest
Order of Undeath.jpg Order of Undeath Elite Spell. For 5 seconds, your minions deal +3...13...16 damage, but you lose 2% of your maximum Health whenever one of your minions hits with an attack.
    10 Energy.png 1 Activation.png 5 Recharge.png
Nightfall    
Putrid Bile.jpg Putrid Bile Hex Spell. For 5...17...20 seconds, target foe suffers -1...3...3 Health degeneration. If that foe dies while under the effects of this hex, all nearby foes take 25...73...85 damage.
    10 Energy.png 1 Activation.png 12 Recharge.png
Eye of the North    
Putrid Explosion.jpg Putrid Explosion Spell. The corpse nearest your target explodes, sending out a shockwave that deals 24...101...120 damage to nearby foes.
    10 Energy.png 1 Activation.png 5 Recharge.png
Core   Can be obtained through a quest
Putrid Flesh.jpg Putrid Flesh Spell. Destroy one of your target animated undead minions. All foes near that creature are Diseased for 5...13...15 seconds.
    10 Energy.png ¼ Activation.png  
Nightfall    
Rising Bile.jpg Rising Bile Hex Spell. For 20 seconds, this hex does nothing. When Rising Bile ends, that foe and all foes in the area take 1...5...6 damage for each second Rising Bile was in effect.
    10 Energy.png 1 Activation.png 20 Recharge.png
Factions    
Rotting Flesh.jpg Rotting Flesh Spell. Target fleshy foe becomes Diseased for 10...22...25 seconds, slowly losing Health.
    15 Energy.png 3 Activation.png 3 Recharge.png
Core   Can be obtained through a quest
Soul Feast.jpg Soul Feast Spell. Exploit nearest corpse to gain 50...234...280 Health.
    10 Energy.png 1 Activation.png  
Core   Can be obtained through a quest
Tainted Flesh.jpg Tainted Flesh Elite Enchantment Spell. For 20...39...44 seconds, target ally is immune to disease, and anyone striking that ally in melee becomes Diseased for 3...13...15 seconds.
    5 Energy.png 1 Activation.png  
Core    
Taste of Death.jpg Taste of Death Spell. Steal up to 100...340...400 Health from target animated undead ally.
    5 Energy.png ¼ Activation.png  
Core    
Taste of Pain.jpg Taste of Pain Spell. If target foe is below 50% Health, you gain 30...126...150 Health.
    5 Energy.png ¼ Activation.png 10 Recharge.png
Factions    
Toxic Chill.jpg Toxic Chill Elite Spell. Target foe is struck for 15...63...75 cold damage. If that foe is under the effects of a hex or enchantment, that foe becomes Poisoned for 10...22...25 seconds.
    5 Energy.png 1 Activation.png 5 Recharge.png
Nightfall    
Verata's Aura.jpg Verata's Aura Enchantment Spell. All hostile animated undead in the area become bound to you. Verata's Aura ends after 120...264...300 seconds. When Verata's Aura ends, you lose your bond with any undead bound to you. (50% failure chance with Death Magic 4 or less.)
33% Sacrifice.png 15 Energy.png ¾ Activation.png 30 Recharge.png
Prophecies    
Verata's Gaze.jpg Verata's Gaze Spell. If target hostile animated undead has a master, its bond to its master is broken, making it hostile to all other creatures. If it had no master, you become its master. (50% failure chance with Death Magic 4 or less.)
    5 Energy.png 1 Activation.png 5 Recharge.png
Prophecies    
Verata's Sacrifice.jpg Verata's Sacrifice Spell. For 5...9...10 seconds, your undead allies gain +10 Health regeneration. All conditions are removed from those allies and transferred to you. If this spell is successful and you have control of 3 or fewer minions, Verata's Sacrifice instantly recharges.
15% Sacrifice.png 10 Energy.png 2 Activation.png 60 Recharge.png
Prophecies    
Vile Miasma.jpg Vile Miasma Hex Spell. Target foe is struck for 10...54...65 cold damage. If suffering from a condition, that foe is hexed with Vile Miasma and suffers -1...4...5 Health degeneration for 10 seconds.
    10 Energy.png 1 Activation.png 15 Recharge.png
Factions    
Vile Touch.jpg Vile Touch Skill. Touch target foe to deal 20...56...65 damage.
    10 Energy.png ¾ Activation.png 2 Recharge.png
Core   Can be obtained through a quest
Virulence.jpg Virulence Elite Spell. If target foe was already suffering from a condition, that foe suffers from Disease, Poison, and Weakness for 3...13...15 seconds.
    5 Energy.png 1 Activation.png 15 Recharge.png
Prophecies    
Well of Suffering.jpg Well of Suffering Well Spell. Exploit nearest corpse to create a Well of Suffering at its location. For 10...26...30 seconds, foes in that area suffer -1...5...6 Health degeneration.
    10 Energy.png 1 Activation.png 10 Recharge.png
Prophecies   Can be obtained through a quest
Well of the Profane.jpg Well of the Profane Well Spell. Exploit nearest corpse to create a Well of the Profane at its location. For 8...18...20 seconds, foes in that area are stripped of all enchantments and cannot be the target of further enchantments. (50% failure chance with Death Magic 4 or less.)
    25 Energy.png 3 Activation.png 10 Recharge.png
Core   Can be obtained through a quest
Withering Aura.jpg Withering Aura Enchantment Spell. For 5...17...20 seconds, target ally's melee attacks cause Weakness for 5...17...20 seconds.
    5 Energy.png 1 Activation.png 3 Recharge.png
Eye of the North