GuildWiki has been locked down: anonymous editing and account creation are disabled. Current registered users are unaffected. Leave any comments on the Community Portal.

Death Magic skills (Factions)

From GuildWiki
Jump to: navigation, search

Quest-medium.png This skill may be earned from a quest. See skill information for details.

Energy.png Energy requirement

Sacrifice.png Health sacrifice requirement

Activation.png Activation time

Recharge.png Recharge time

Death Magic

Animate Flesh Golem.jpg Animate Flesh Golem Elite Spell. Exploit nearest corpse to animate a level 3...21...25 Flesh Golem. The Flesh Golem leaves an exploitable corpse. You can have only one Flesh Golem at a time.
    10 Energy.png 3 Activation.png 30 Recharge.png
Factions    
Animate Vampiric Horror.jpg Animate Vampiric Horror Spell. Exploit nearest corpse to animate a level 1...14...17 Vampiric Horror. Whenever a Vampiric Horror you control deals damage, you gain the same amount of Health.
    15 Energy.png 3 Activation.png 15 Recharge.png
Factions    
Bitter Chill.jpg Bitter Chill Spell. Target foe is struck for 15...51...60 cold damage. If that foe had more Health than you, Bitter Chill recharges instantly.
    5 Energy.png 1 Activation.png 10 Recharge.png
Factions    
Discord.jpg Discord Elite Spell. If target foe is suffering from a condition and under the effects of a hex or an enchantment, that foe suffers 30...94...110 damage.
    5 Energy.png 1 Activation.png 2 Recharge.png
Factions    
Fetid Ground.jpg Fetid Ground Spell. Target foe is struck for 15...55...65 cold damage. If that foe is knocked down, that foe becomes Poisoned for 5...17...20 seconds.
    5 Energy.png ¾ Activation.png 10 Recharge.png
Factions    
Rising Bile.jpg Rising Bile Hex Spell. For 20 seconds, this hex does nothing. When Rising Bile ends, that foe and all foes in the area take 1...5...6 damage for each second Rising Bile was in effect.
    10 Energy.png 1 Activation.png 20 Recharge.png
Factions    
Taste of Pain.jpg Taste of Pain Spell. If target foe is below 50% Health, you gain 30...126...150 Health.
    5 Energy.png ¼ Activation.png 10 Recharge.png
Factions    
Vile Miasma.jpg Vile Miasma Hex Spell. Target foe is struck for 10...54...65 cold damage. If suffering from a condition, that foe is hexed with Vile Miasma and suffers -1...4...5 Health degeneration for 10 seconds.
    10 Energy.png 1 Activation.png 15 Recharge.png
Factions