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Death Magic skills (Prophecies)

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Quest-medium.png This skill may be earned from a quest. See skill information for details.

Energy.png Energy requirement

Sacrifice.png Health sacrifice requirement

Activation.png Activation time

Recharge.png Recharge time

Death Magic

Animate Bone Horror.jpg Animate Bone Horror Spell. Exploit nearest corpse to animate a level 1...14...17 bone horror.
    10 Energy.png 3 Activation.png 5 Recharge.png
Prophecies   Can be obtained through a quest
Aura of the Lich.jpg Aura of the Lich Elite Enchantment Spell. All corpses within earshot are exploited and you animate a level 1...14...17 bone horror plus one for each corpse exploited in this way. For 5...37...45 seconds, your Death Magic attribute is increased by +1.
    15 Energy.png 2 Activation.png 45 Recharge.png
Prophecies    
Consume Corpse.jpg Consume Corpse Spell. Exploit a random target. You teleport to that corpse's location and gain 25...85...100 Health and 5...17...20 Energy.
    10 Energy.png 1 Activation.png  
Prophecies    
Deathly Chill.jpg Deathly Chill Spell. Target foe is struck for 5...41...50 cold damage. If that foe's Health is above 50%, you deal an additional 5...41...50 shadow damage.
    10 Energy.png 1 Activation.png 5 Recharge.png
Prophecies    
Infuse Condition.jpg Infuse Condition Enchantment Spell. For the next 15...51...60 seconds, whenever you receive a condition, that condition is transferred to your closest minion instead.
    5 Energy.png 1 Activation.png 20 Recharge.png
Prophecies    
Malign Intervention.jpg Malign Intervention Hex Spell. For 5...17...20 seconds, target foe receives 20% less benefit from healing. If target foe dies while hexed with Malign Intervention, a level 1...14...17 masterless bone horror is summoned.
    10 Energy.png 1 Activation.png 5 Recharge.png
Prophecies    
Necrotic Traversal.jpg Necrotic Traversal Spell. Exploit a random corpse. You teleport to that corpse's location and all nearby foes become Poisoned for 5...17...20 seconds.
    5 Energy.png ¾ Activation.png  
Prophecies   Can be obtained through a quest
Verata's Aura.jpg Verata's Aura Enchantment Spell. All hostile animated undead in the area become bound to you. Verata's Aura ends after 120...264...300 seconds. When Verata's Aura ends, you lose your bond with any undead bound to you. (50% failure chance with Death Magic 4 or less.)
33% Sacrifice.png 15 Energy.png ¾ Activation.png 30 Recharge.png
Prophecies    
Verata's Gaze.jpg Verata's Gaze Spell. If target hostile animated undead has a master, its bond to its master is broken, making it hostile to all other creatures. If it had no master, you become its master. (50% failure chance with Death Magic 4 or less.)
    5 Energy.png 1 Activation.png 5 Recharge.png
Prophecies    
Verata's Sacrifice.jpg Verata's Sacrifice Spell. For 5...9...10 seconds, your undead allies gain +10 Health regeneration. All conditions are removed from those allies and transferred to you. If this spell is successful and you have control of 3 or fewer minions, Verata's Sacrifice instantly recharges.
15% Sacrifice.png 10 Energy.png 2 Activation.png 60 Recharge.png
Prophecies    
Virulence.jpg Virulence Elite Spell. If target foe was already suffering from a condition, that foe suffers from Disease, Poison, and Weakness for 3...13...15 seconds.
    5 Energy.png 1 Activation.png 15 Recharge.png
Prophecies    
Well of Suffering.jpg Well of Suffering Well Spell. Exploit nearest corpse to create a Well of Suffering at its location. For 10...26...30 seconds, foes in that area suffer -1...5...6 Health degeneration.
    10 Energy.png 1 Activation.png 10 Recharge.png
Prophecies   Can be obtained through a quest