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Skill quick references
WarriorWarriorRangerRangerMonkMonkNecromancerNecromancerMesmerMesmerElementalistElementalistAssassinAssassinRitualistRitualistParagon ParagonDervish Dervish

Quest-medium This skill may be earned from a quest. See skill information for details.

Energy Energy requirement

Activation Activation time

Recharge Recharge time

Earth Prayers

Armor of Sanctity Armor of Sanctity Enchantment Spell. All adjacent foes suffer from Weakness for 5...13...15 seconds. For 15 seconds, you take 5...17...20 less damage from foes suffering from a condition.
    5 Energy ¼ Activation 15 Recharge
Nightfall    
Aura of Thorns Aura of Thorns Flash Enchantment Spell. All nearby foes begin Bleeding for 5...13...15 seconds. For 30 seconds, this enchantment does nothing. When this enchantment ends, all nearby foes are Crippled for 3...7...8 seconds.
    5 Energy   10 Recharge
Nightfall    
Conviction Conviction Flash Enchantment Spell. For 10 seconds, you gain +10 armor if you have a condition and gain 1...3...3 Health regen for each condition you are suffering from. When this enchantment ends, you are cured of 1...2...2 conditions.
    5 Energy   10 Recharge
Nightfall    
Dust Cloak Dust Cloak Flash Enchantment Spell. All nearby foes are struck for 10...34...40 earth damage. For 30 seconds, your attacks deal earth damage. When this enchantment ends, all nearby foes are Blinded for 1...3...4 seconds.
    10 Energy   6 Recharge
Nightfall    
Ebon Dust Aura Ebon Dust Aura Elite Flash Enchantment Spell. When you cast this enchantment, all nearby foes are Blinded for 1...6...7 seconds. For 30 seconds, if you are wielding an earth weapon, your melee attacks deal +3...13...15 earth damage. When this enchantment ends, you are cured of Blindness.
    10 Energy   20 Recharge
Nightfall    
Fleeting Stability Fleeting Stability Flash Enchantment Spell. For 2...5...6 seconds, you cannot be knocked down and move 25% faster. This enchantment ends prematurely if it prevents a knockdown.
    5 Energy   10 Recharge
Nightfall    
Mirage Cloak Mirage Cloak Flash Enchantment Spell. For 1...6...7 seconds, you have a 40...72...80% chance to block incoming attacks. When you cast this enchantment, all nearby foes are struck for 10...34...40 earth damage.
    10 Energy   10 Recharge
Nightfall    
Mystic Regeneration Mystic Regeneration Enchantment Spell. For 5...17...20 seconds, you have +1...3...4 Health regeneration for each enchantment (maximum of 8) on you.
    10 Energy ¼ Activation 10 Recharge
Nightfall    
Mystic Sandstorm Mystic Sandstorm Spell. Create a Sandstorm at your location that lasts 3 seconds. Each second, foes nearby this location take 10...18...20 earth damage. Attacking foes take an additional 10...18...20 damage. If you are enchanted when you cast this spell, it lasts twice as long.
    5 Adrenaline 1 Activation 8 Recharge
Nightfall    
Pious Concentration Pious Concentration Stance. For 5...17...20 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 1 Dervish enchantment or Pious Concentration ends.
    10 Energy   10 Recharge
Nightfall    
Sand Shards Sand Shards Flash Enchantment Spell. For 30 seconds, the next 1...4...5 times you hit with a scythe, all other adjacent foes take 10...50...60 earth damage.
    10 Energy   10 Recharge
Nightfall    
Shield of Force Shield of Force Flash Enchantment Spell. For 1...13...16 seconds, blocks the next 1 attack against you. If an attack is blocked, all adjacent attacking foes are knocked down and suffer from Weakness for 5...17...20 seconds.
    10 Energy   12 Recharge
Eye of the North    
Signet of Pious Light Signet of Pious Light Signet. Remove 1 Dervish enchantment. Target ally is healed for 30...126...150 Health. If an enchantment was removed in this way, this signet recharges 75% faster.
        1 Activation 20 Recharge
Nightfall    
Staggering Force Staggering Force Flash Enchantment Spell. All nearby foes are struck for 10...34...40 earth damage. For 30 seconds, your attacks deal earth damage. When this enchantment ends, all nearby foes have Cracked Armor for 1...8...10 seconds.
    10 Energy   6 Recharge
Nightfall    
Veil of Thorns Veil of Thorns Flash Enchantment Spell. When you cast this enchantment, all nearby foes are struck for 5...41...50 piercing damage. For 5...21...25 seconds, you take 5...29...35% less damage from spells.
    10 Energy   15 Recharge
Nightfall    
Vital Boon Vital Boon Enchantment Spell. For 20 seconds, you have +40...88...100 maximum Health. When this enchantment ends, you are healed for 75...175...200 Health.
    5 Energy 1 Activation 8 Recharge
Nightfall   Can be obtained through a quest
Vow of Strength Vow of Strength Elite Enchantment Spell. For 15 seconds, whenever you attack a foe with your scythe, you deal 10...22...25 slashing damage to all adjacent foes.
    5 Energy ¼ Activation 20 Recharge
Nightfall    

Mysticism

Arcane Zeal Arcane Zeal Elite Enchantment Spell. For 10 seconds, whenever you cast a spell, you gain 1 Energy for each enchantment on you (maximum 1...6...7 Energy).
    10 Energy 1 Activation 5 Recharge
Nightfall    
Aura Slicer Aura Slicer Melee Attack. If this attack hits, you inflict Bleeding for 5...13...15 seconds. If you are enchanted, you also inflict Cracked Armor for 1...8...10 seconds.
    4 Adrenaline    
Eye of the North    
Avatar of Balthazar Avatar of Balthazar Elite Form. For 10...74...90 seconds, you gain +20 armor against physical damage, you gain adrenaline 25% faster, your attacks deal holy damage, and whenever you lose a Dervish enchantment, nearby foes are set on fire for 1...3...3 seconds. This skill is disabled for 45 seconds.
    5 Energy 2 Activation 20 Recharge
Nightfall    
Avatar of Dwayna Avatar of Dwayna Elite Form. For 10...74...90 seconds, your attacks deal holy damage. Whenever you use a Dervish attack skill, you lose 1 hex. Whenever you lose a Dervish enchantment, all allies in earshot are healed for 5...41...50 Health. This skill is disabled for 45 seconds.
    5 Energy 2 Activation 20 Recharge
Nightfall    
Avatar of Grenth Avatar of Grenth Elite Form. For 10...74...90 seconds, your scythe attacks deal dark damage and steal 0...10...12 Health. You are immune to Disease and inflict Disease on all adjacent foes for 3 seconds whenever you lose a Dervish enchantment. This skill is disabled for 45 seconds.
    5 Energy 2 Activation 20 Recharge
Nightfall    
Avatar of Lyssa Avatar of Lyssa Elite Form. For 10...74...90 seconds, your Dervish enchantments recharge 50% faster and your attacks deal chaos damage. Whenever you lose a Dervish enchantment, steal 1 Energy from all nearby foes. This skill is disabled for 45 seconds.
    5 Energy 2 Activation 20 Recharge
Nightfall    
Avatar of Melandru Avatar of Melandru Elite Form. For 10...74...90 seconds, you have +150 Health, +30 elemental armor, and your attacks deal earth damage. Whenever you lose a Dervish enchantment, all party members in earshot lose 1 condition. This skill is disabled for 45 seconds.
    5 Energy 2 Activation 20 Recharge
Nightfall    
Balthazar's Rage Balthazar's Rage Flash Enchantment Spell. All nearby foes are set on fire for 1...3...3 seconds. For 20 seconds afterward, this enchantment does nothing. When this enchantment ends, you gain 1...2...2 strikes of adrenaline if any foes are within earshot.
    10 Energy   10 Recharge
Nightfall    
Banishing Strike Banishing Strike Melee Attack. If it hits, this attack deals 10...50...60 holy damage. It deals double damage to summoned creatures.
    5 Energy 1 Activation 3 Recharge
Nightfall    
Eremite's Zeal Eremite's Zeal Enchantment Spell. You gain 1...3...3 Energy for each foe within earshot, maximum 8 Energy. For 10 seconds afterward, this enchantment does nothing. When this enchantment ends, you gain 1...3...3 Energy for each foe within earshot, maximum 8 Energy.
    5 Energy ¼ Activation 15 Recharge
Nightfall    
Extend Enchantments Extend Enchantments Skill. For 10 seconds, your next Dervish enchantment lasts 10...122...150% longer.
    5 Energy   10 Recharge
Nightfall    
Faithful Intervention Faithful Intervention Enchantment Spell. If damage drops your Health below 50%, Faithful Intervention ends. When Faithful Intervention ends, you are healed for 30...126...150 Health.
    5 Energy 2 Activation 20 Recharge
Nightfall    
Heart of Fury Heart of Fury Stance. For 2...8...10 seconds, you attack 25% faster.
    4 Adrenaline    
Nightfall    
Heart of Holy Flame Heart of Holy Flame Flash Enchantment Spell. All nearby foes take 5...25...30 holy damage. For 30 seconds afterward, your attacks deal holy damage. When this enchantment ends, all nearby foes are set on fire for 2...4...5 seconds.
    10 Energy   10 Recharge
Nightfall   Can be obtained through a quest
Imbue Health Imbue Health Spell. Target other ally is healed for 5...41...50% of your current Health (maximum 300 Health).
    10 Energy ¼ Activation 10 Recharge
Nightfall   Can be obtained through a quest
Intimidating Aura Intimidating Aura Enchantment Spell. For 60 seconds, you have +40...88...100 max Health and take 1...8...10 less damage from foes with less Health than you.
    10 Energy ¾ Activation 20 Recharge
Nightfall    
Meditation Meditation Enchantment Spell. Lose all adrenaline. For 20 seconds, you gain 1...3...4 Energy every time an enchantment on you ends.
    10 Energy ¼ Activation 20 Recharge
Nightfall    
Mystic Corruption Mystic Corruption Flash Enchantment Spell. All adjacent foes suffer from Disease for 1...2...2 seconds. For 20 seconds, nothing happens. Disease duration is doubled if you are enchanted when you activate this skill. When this enchantment ends, all party members in earshot are cured of Disease.
    10 Energy   10 Recharge
Nightfall    
Mystic Sweep Mystic Sweep Melee Attack. If this attack hits, you deal +3...10...12 damage. If you are enchanted, this attack deals an additional +3...10...12 damage.
    5 Energy 1 Activation 6 Recharge
Nightfall    
Mystic Vigor Mystic Vigor Enchantment Spell. For 20 seconds, every time you successfully hit with an attack, you gain 3...13...15 Health for each enchantment on you (maximum 25 Health).
    5 Energy ¼ Activation 15 Recharge
Nightfall    
Pious Fury Pious Fury Stance. Remove 1 Dervish enchantment. For 1...6...7 seconds, you attack 25% faster. If an enchantment was removed, this stance lasts twice as long.
    5 Energy   10 Recharge
Eye of the North    
Pious Haste Pious Haste Stance. You remove 1 Dervish enchantment and for 1...6...7 seconds you move 25% faster. If an enchantment was removed you run 50% faster instead.
    5 Energy   12 Recharge
Nightfall    
Pious Renewal Pious Renewal Elite Flash Enchantment Spell. For 8 seconds, nothing happens. When this enchantment ends, Pious Renewal is recharged and you gain 0...4...5 Energy and 0...24...30 Health.
    5 Energy   8 Recharge
Nightfall    
Rending Touch Rending Touch Spell. Deals 15...55...65 cold damage to target foe. You lose 1 Dervish enchantment. If an enchantment was removed, target foe loses 1 enchantment and you gain 1 strike of adrenaline.
    5 Energy ¾ Activation 12 Recharge
Nightfall    
Vow of Silence Vow of Silence Elite Enchantment Spell. For 5...9...10 seconds, you cannot be the target of spells, and you cannot cast spells.
    5 Energy ¼ Activation 10 Recharge
Nightfall    
Watchful Intervention Watchful Intervention Enchantment Spell. For 60 seconds, the next time damage drops target ally's Health below 25%, that ally is healed for 50...170...200 Health.
    10 Energy 1 Activation 15 Recharge
Nightfall    
Zealous Renewal Zealous Renewal Flash Enchantment Spell. All nearby foes take 5...25...30 holy damage. For 5...21...25 seconds, you have -1 Energy regeneration and gain 1 Energy whenever you hit a foe. If this enchantment ends prematurely, you gain 1...4...5 Energy.
    5 Energy   10 Recharge
Nightfall    

Scythe Mastery

Chilling Victory Chilling Victory Scythe Attack. If it hits, this attack strikes for +3...13...15 damage. For each foe hit who has less Health than you, that foe and all adjacent foes are struck for 10...26...30 cold damage.
    6 Adrenaline    
Nightfall   Can be obtained through a quest
Crippling Sweep Crippling Sweep Scythe Attack. If this attack hits a foe, that foe is Crippled for 3...10...12 seconds. This skill deals +3...13...15 extra damage if that foe is moving.
    5 Energy   6 Recharge
Nightfall   Can be obtained through a quest
Crippling Victory Crippling Victory Scythe Attack. If this attack hits a foe, that foe is Crippled for 3...7...8 seconds. If you have more Health than target foe, all adjacent foes take 10...26...30 earth damage.
    6 Adrenaline    
Eye of the North    
Eremite's Attack Eremite's Attack Melee Attack. If it hits, this attack deals +1...8...10 damage and removes a Dervish enchantment. If an enchantment is removed, you do an additional +1...8...10 damage and strike all adjacent foes.
    5 Energy   6 Recharge
Nightfall    
Farmer's Scythe Farmer's Scythe Scythe Attack. If this attack hits, you deal +5...17...20 damage. If you hit more than one foe, this attack recharges instantly.
    5 Energy   12 Recharge
Eye of the North    
Irresistible Sweep Irresistible Sweep Melee Attack. Deal +3...13...15 damage and lose 1 Dervish enchantment. If you lose an enchantment in this way, Irresistible Sweep cannot be blocked, removes a stance, and deals +3...13...15 additional damage.
    5 Energy   6 Recharge
Nightfall    
Lyssa's Assault Lyssa's Assault Scythe Attack. This attack interrupts an action if it hits. If you are enchanted, any skill you interrupt is disabled for an additional 1...8...10 seconds. This attack does 50% of normal damage.
    5 Energy ½ Activation 15 Recharge
Nightfall    
Pious Assault Pious Assault Melee Attack. If it hits, this attack deals +10...18...20 damage and removes 1 Dervish enchantment. If a Dervish enchantment was removed, this skill recharges 75% faster and adjacent foes take 10...26...30 damage.
    5 Energy   12 Recharge
Nightfall   Can be obtained through a quest
Radiant Scythe Radiant Scythe Scythe Attack. This attack strikes for +1 damage for each point of Energy you currently have, maximum 5...25...30 damage. You gain 1...6...7 Energy if this attack hits.
    6 Adrenaline    
Eye of the North    
Reap Impurities Reap Impurities Melee Attack. If this attack hits, you deal +3...13...15 damage. Each foe you hit loses 1 condition. For each foe who loses a condition, all foes adjacent to that target foe take 10...34...40 holy damage.
    5 Adrenaline    
Nightfall    
Reaper's Sweep Reaper's Sweep Elite Scythe Attack. If this attack hits, you Cripple your target for 3...13...15 seconds. You lose 1 Dervish enchantment. If an enchantment was removed, this attack knocks down for 2...3...3 seconds.
    8 Adrenaline    
Nightfall    
Rending Sweep Rending Sweep Melee Attack. You deal +5...17...20 damage and lose 1 Dervish enchantment. If an enchantment was lost, you remove an enchantment from each foe you hit.
    6 Adrenaline    
Nightfall    
Twin Moon Sweep Twin Moon Sweep Melee Attack. You lose 1 Dervish enchantment and gain 10...42...50 Health. If an enchantment is lost in this way, you cannot be blocked, you strike twice, and you gain an additional 10...58...70 Health.
    7 Adrenaline    
Nightfall    
Victorious Sweep Victorious Sweep Melee Attack. If this attack hits, you deal +5...21...25 damage. If target foe has less Health than you, you gain 30...70...80 Health.
    5 Energy   4 Recharge
Nightfall    
Wearying Strike Wearying Strike Scythe Attack. You remove 1 Dervish enchantment. If an enchantment was removed, you inflict a Deep Wound for 3...9...10 seconds. You suffer from Weakness for 10 seconds if an enchantment is not removed.
    6 Adrenaline    
Nightfall    
Wounding Strike Wounding Strike Elite Scythe Attack. If this attack hits, you do +5...17...20 damage, target foe suffers from Bleeding for 5...17...20 seconds, and you lose 1 Dervish enchantment. If an enchantment was removed, target foe also suffers from a Deep Wound for 5...17...20 seconds.
    5 Energy   3 Recharge
Nightfall    
Zealous Sweep Zealous Sweep Scythe Attack. If this attack hits, you deal +5...17...20 damage. You gain 3 Energy and 1 strike of adrenaline for each foe you hit.
    5 Energy   10 Recharge
Eye of the North    

Wind Prayers

Attacker's Insight Attacker's Insight Flash Enchantment Spell. For 3...9...10 seconds, you have a 50% chance to block while attacking. When this enchantment ends you inflict Weakness on all adjacent foes for 3...13...15 seconds.
    10 Energy   10 Recharge
Nightfall    
Dwayna's Touch Dwayna's Touch Spell. Target touched ally is healed for 15...51...60 Health for each enchantment on you (maximum 150).
    5 Energy ¾ Activation 5 Recharge
Nightfall    
Featherfoot Grace Featherfoot Grace Enchantment Spell. For 5...17...20 seconds, you move 25% faster, and conditions expire 25% faster.
    10 Energy ¼ Activation 15 Recharge
Nightfall    
Grenth's Aura Grenth's Aura Flash Enchantment Spell. For 20 seconds, you deal 5...21...25 less damage and steal 5...21...25 Health whenever you hit with a scythe attack. When you cast this enchantment you steal 5...21...25 Health from all adjacent foes.
    10 Energy   10 Recharge
Eye of the North    
Grenth's Fingers Grenth's Fingers Flash Enchantment Spell. All nearby foes are struck for 10...34...40 cold damage. For 30 seconds, your attacks deal cold damage. When this enchantment ends, you transfer 1...2...2 conditions to all nearby foes.
    5 Energy   10 Recharge
Nightfall   Can be obtained through a quest
Grenth's Grasp Grenth's Grasp Elite Flash Enchantment Spell. For 20 seconds, if you are wielding a cold weapon, your attack skills also Cripple that foe for 1...9...11 seconds and you transfer 1 condition from yourself to that foe.
    5 Energy   10 Recharge
Nightfall    
Guiding Hands Guiding Hands Enchantment Spell. For 20 seconds, your next 0...2...3 attacks cannot be blocked. When activated, this skill removes the Blindness condition.
    10 Energy ¼ Activation 10 Recharge
Nightfall    
Harrier's Grasp Harrier's Grasp Flash Enchantment Spell. For 5...17...20 seconds, attacks against moving foes also Cripple those foes for 2...8...9 seconds. When you cast this enchantment, you are relieved of Cripple and 1 other condition. This enchantment ends after you apply Cripple 1...3...3 times.
    10 Energy   15 Recharge
Nightfall    
Harrier's Haste Harrier's Haste Flash Enchantment Spell. For 2...7...8 seconds, you move 25% faster and deal +3...10...12 more damage against moving foes.
    10 Energy   10 Recharge
Nightfall    
Lyssa's Haste Lyssa's Haste Flash Enchantment Spell. For 3...13...15 seconds, your Dervish enchantments recharge 33% faster. When you activate this enchantment, all adjacent foes are interrupted. When this enchantment ends, all adjacent foes are interrupted. 50% failure chance unless Wind Prayers 5 or higher.
    10 Energy   15 Recharge
Nightfall    
Mystic Healing Mystic Healing Spell. You are healed for 5...53...65 Health. Also heals all enchanted party members for 5...53...65 Health.
    5 Energy 1 Activation 4 Recharge
Nightfall    
Mystic Twister Mystic Twister Spell. Deals 10...50...60 cold damage to all nearby foes. If you are enchanted, this spell deals an additional 10...50...60 cold damage.
    5 Adrenaline 1 Activation 8 Recharge
Nightfall    
Natural Healing Natural Healing Spell. You are healed for 50...146...170 Health. If you are not enchanted, this spell activates 50% faster.
    5 Energy 2 Activation 6 Recharge
Nightfall    
Onslaught Onslaught Elite Flash Enchantment Spell. For 3...13...15 seconds, you attack, move, and gain adrenaline 25% faster.
    10 Energy   10 Recharge
Nightfall    
Pious Restoration Pious Restoration Spell. You gain 80...136...150 Health and remove 1 Dervish enchantment. If an enchantment was removed in this way, you also lose 1...2...2 hexes.
    5 Energy 1 Activation 8 Recharge
Nightfall    
Rending Aura Rending Aura Flash Enchantment Spell. When you cast this enchantment, all nearby foes take 10...34...40 cold damage. For 30 seconds, your attack skills remove enchantments from knocked-down foes. When this enchantment ends, nearby foes are affected by Cracked Armor for 1...8...10 seconds.
    10 Energy   6 Recharge
Nightfall    
Signet of Mystic Speed Signet of Mystic Speed Signet. For 30 seconds, your next 1...3...3 self-targeting enchantments cast instantly. Flash enchantments do not consume uses of this skill.
        1 Activation 20 Recharge
Eye of the North    
Signet of Pious Restraint Signet of Pious Restraint Signet. Remove 1 Dervish enchantment. Target foe is Crippled for 5...13...15 seconds. If an enchantment was removed, all foes nearby your target are also Crippled and this signet recharges 75% faster.
        1 Activation 20 Recharge
Eye of the North    
Test of Faith Test of Faith Spell. Deals 15...55...65 cold damage and takes 1 enchantment from target foe. If that foe was not enchanted, that foe is Dazed for 1...3...4 seconds.
    7 Adrenaline ¾ Activation 5 Recharge
Nightfall    
Vow of Piety Vow of Piety Enchantment Spell. For 20 seconds, you have +24 armor and +1...3...4 Health regeneration. Vow of Piety renews whenever an enchantment on you ends.
    15 Energy ¼ Activation 45 Recharge
Nightfall    
Whirling Charge Whirling Charge Flash Enchantment Spell. For 1...5...6 seconds, you move 33% faster than normal. The next time you strike a foe, all other nearby foes take 10...50...60 cold damage and this enchantment ends.
    10 Energy   6 Recharge
Nightfall   Can be obtained through a quest
Winds of Disenchantment Winds of Disenchantment Spell. Remove 1 of your Dervish enchantments. If an enchantment was removed, all nearby foes lose 1 enchantment and take 20...68...80 cold damage.
    10 Energy ¾ Activation 15 Recharge
Nightfall    
Zealous Vow Zealous Vow Elite Enchantment Spell. For 20 seconds, you have -3 Energy regeneration, and you gain 1...5...6 Energy every time you hit with an attack.
    5 Energy ¼ Activation 12 Recharge
Nightfall    

No Attribute

Enchanted Haste Enchanted Haste Flash Enchantment Spell. For 7 seconds, you move 25% faster. If this enchantment ends prematurely, you lose 1 condition.
    10 Energy   15 Recharge
Nightfall    

Allegiance rank[ | ]

Aura of Holy Might (Kurzick) Aura of Holy Might (Luxon)
Aura of Holy Might Enchantment Spell. For 45 seconds, you deal 20...25 holy damage to all adjacent foes whenever you lose a Dervish enchantment.
    10 Energy ¾ Activation 30 Recharge
Factions PvE
only
 

Sunspear rank[ | ]

Eternal Aura Eternal Aura Enchantment Spell. You have +100 max Health. When this enchantment ends, all party members in the area are resurrected with 40...50% Health and 20...30% Energy.
    15 Energy 4 Activation 30 Recharge
Nightfall    


Skill quick references
WarriorWarriorRangerRangerMonkMonkNecromancerNecromancerMesmerMesmerElementalistElementalistAssassinAssassinRitualistRitualistParagon ParagonDervish Dervish
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